Forum Discussion
Your team must make big tactical mistakes to lose against a team of 10, where there are only 5 members participating and where none of them have ridiculously high disaster levels.
Maybe
your whole team sleeping when the war starts,
or your team is hitting all the weak (feeder) cities first and let their better cities score,
or you are not using overkill attacks
or your team is repairing damages or is coming out of their dome, without being forced to doing it.
or ...
Contrary to what you has assumed, we had
1. Completely dominated our opponents at start of war with minimum 30k lead. So, no, we are not sleeping. And we do overkill.
2. We always attack their strongest members first. But guess what, they always use level three umbrellas to shield their strongest guys. And when their shield is going down during that split second, they will use dud to make it impossible for us to score double with jackpot. Then they continue with their umbrellas.
3. In some cases, they let us destroy them for a good reason: so they can hide till it’s the perfect time to sneak out to get back the lead of 30k or more. They will still use dud at the start to limit what we can gain from their cities.
4. We definitely do not come out of shields for no reason, especially when it is obvious the enemy is going to hide to win. But we do keep fighting till end of war if opponent is not the kind who will hide to win.
So ... any more excuses on why we totally deserve to lose?
And I can tell you using 5 real people + 5 feeders is way “better strategy” than using 10 real players.
For a start, those 5 real players can score more individually each war from the available targets. Good example below:
So this first guy can level up his disasters fast this way since he doesn’t need to let his feeders to score. And the feeders will willingly support him on boosts and stuff! And that’s where the crucial point comes in.
If only he comes out to attack (he has level 8 magnetism and level 5 movie monster) as compared to us who have magnetism ranging from 4~8, obviously he can score more from our cities than we do from his team.
We can’t be telling our teammates, “Hey, your magnetism is lousy! Stand aside and do nothing!” This is plainly wrong. For us, it is about teamwork and have fun together. And we get punished for this?
I had encountered this kind of teams 70% of the time. Frankly speaking, I’m tired of this. Most teams use shields to win. It’s perfectly fine to do that, of course! But that doesn’t mean I should embrace it since it is boring, and the system is giving the ultimate advantage to teams with feeders. I had given up on playing club wars seriously. No point putting so much effort in it to have rats just sneakily stealing it away from me.
If you are enjoying your wins through using of shields. Well, good for you. The day when the rest of us stop playing club wars is the day you will fight like-minded individuals who love to hide too. Let’s see if you enjoy that.
As of now, we are contemplating the boycott of club wars. I even lose interest in CoM already!
- 7 years ago
@J6niceL wrote:Contrary to what you has assumed, we had
1. Completely dominated our opponents at start of war with minimum 30k lead. So, no, we are not sleeping. And we do overkill.
2. We always attack their strongest members first. But guess what, they always use level three umbrellas to shield their strongest guys. And when their shield is going down during that split second, they will use dud to make it impossible for us to score double with jackpot. Then they continue with their umbrellas.
3. In some cases, they let us destroy them for a good reason: so they can hide till it’s the perfect time to sneak out to get back the lead of 30k or more. They will still use dud at the start to limit what we can gain from their cities.
4. We definitely do not come out of shields for no reason, especially when it is obvious the enemy is going to hide to win. But we do keep fighting till end of war if opponent is not the kind who will hide to win.
So ... any more excuses on why we totally deserve to lose?
And I can tell you using 5 real people + 5 feeders is way “better strategy” than using 10 real players.
For a start, those 5 real players can score more individually each war from the available targets. Good example below:
So this first guy can level up his disasters fast this way since he doesn’t need to let his feeders to score. And the feeders will willingly support him on boosts and stuff! And that’s where the crucial point comes in.
If only he comes out to attack (he has level 8 magnetism and level 5 movie monster) as compared to us who have magnetism ranging from 4~8, obviously he can score more from our cities than we do from his team.
We can’t be telling our teammates, “Hey, your magnetism is lousy! Stand aside and do nothing!” This is plainly wrong. For us, it is about teamwork and have fun together. And we get punished for this?
Oh, well... i guess you... ... ... i mean, you didn't explain well the first post you wrote, there are several things that you changed here, comparing the first comment. The first one, you said is a group of 10, with only 5 active players, but now, you clarify us, that is actually 10 active players, i mean, no matters if one person manage 2 accouts, if someone touch that account, is a active account!, so the other 5 ''feeder'' cities are actually actives cities. Also, I'm impressed, if the enemy you found have 5 players with 5 cities feeder cities, what a work! rightly they won, they are very dedicated players, I can not imagine the stress of managing two cities. So, they actually have the all boosters of the whole club under control, so, the difference is a little comparing to your team 13 cities - 10 cities (all active, ok? all active...)
The second one, and more important, you said the level of disasters is low, but now you show us a example about a one guy with Magnetism level 8 and BMM level 5, of course you lose man, of course, is hard to compete with a veteran guy in the wrong league! that guy probably quit from a big group in join to that group, tha'ts good, bad also is bad, because he make that group win, so he's making the group rank to a league when his team is not prepared! so that poor group is going to face a monsters enemies LOL with only one pro guy there...
So, @J6niceL , those aren't examples for ''bubble annoying strategy'', you just faced a group with a pro guy who doesn't deserve be there, he's enjoying claiming chests there, but he probably is from another big group.
Sometime ago with faced a guy like that, had mangetsm level 14, we had a big lead, but when he go online, he made 2000 points with only one magnetism, he ended up making 60 000 points in one hour... is just a wrong thing about players, i mean, if you are pro, go to a pro group and league -.- !!!!!!!!!!!
- 7 years ago
The example shown is just one of my more recent opponents. Their guys at the bottom of the table do absolutely nothing.
The 5-5 example is my opponent from 2 weeks ago. And the 5 feeders do absolutely nothing with low population and low war level.
The most classic one is actually two guys with 8 feeders. Again, the feeders do nothing. And one of them can get 80k all by himself while the second guy, acts as support, gets 4k only. Their feeders have 0 population (no kidding). Don’t believe me, check #CHQCLJ.
We have guys with level 8 magnetism too, but the point is we also have members with level 4 magnetism. So are you suggesting that we tell level 4 guys to stop attacking? I rather lose than do that.
So what if they lose to the big guns? They will come down the league and bug us again.
Okay, so we deserve to lose to “dedicated” players who manage 2 or more pathetic cities. I’m not as dedicated, only managing one city at level 85, 4.5mil population having 125 epic buildings with 1.5mil regional population. That’s fine. I’m just highlighting the issue with the system. Everyone should just exploit the system with shields. Eliminate most players from your team and make it to 10 members with feeders.
And don’t attack at start of war because high chance that there are players around to dud the attacks. Just focus on duding the attacks on your team. Hide, then wait for the time when they are most vulnerable (easy to figure out when they sleep) to go out to attack without them around using duds. Works like wonders for my opponents who use this method to win us.
Edit: Just saw another post of yours. Just curious, had your team ever had a good lead and lose due to hide n attack “strategy”? The rat always has the advantage. With level 3 boost, one can get 3 energy within 5 mins. So within 20 mins, the bar is full. And a guy with level 8 magnetism can earn 7080 points in just 20 minutes with jackpot. So he just need to keep trying to sneak out to try his luck until no one is on guard. He just need less than 2 hours to overcome a 30k lead. Frankly speaking, can your team guard against your enemies non-stop for 36 hours? If you can’t, don’t expect us to do so.
Even if someone is online, it may be him alone. Even if he uses lots of freezes, how long can he hold out against a group of rats gathering to support the sole guy sneaking out to try to get the lead? And freeze lasts 15 mins while umbrellas lasts 30 mins. So I got to use more boosts than the rat team just to defend against them.
It’s a futile battle. After many experiences, I’m not going to waste any stuff to defend against rats anymore. If people want to win through this way, so be it. I don’t really care anyway.
- 7 years ago
@J6niceL wrote:The example shown is just one of my more recent opponents. Their guys at the bottom of the table do absolutely nothing.
The 5-5 example is my opponent from 2 weeks ago. And the 5 feeders do absolutely nothing with low population and low war level.
The most classic one is actually two guys with 8 feeders. Again, the feeders do nothing. And one of them can get 80k all by himself while the second guy, acts as support, gets 4k only. Their feeders have 0 population (no kidding). Don’t believe me, check #CHQCLJ.
In my club we have not experienced that situation yet, I still do not know how you do to know that these cities are '' feeder '' of the others. Also, how the game works with 0 population? that's 0 buildings, how you repair a building a get the items if you don't have buildings? i'm just curious.
We have guys with level 8 magnetism too, but the point is we also have members with level 4 magnetism. So are you suggesting that we tell level 4 guys to stop attacking? I rather lose than do that.
No, how you ended up thinking this? the whole team must attack and help to get to victory
I can understand that the stressful strategy of not repairing, staying in the bubble without having done any points yet ( but if you go out you probably screw up), and being trying to do the same with this enemy, cuz if you want to beat a bubble enemy, you need to be a bubble team too.
But, i'm wondering, what's is the solution for you? eradicate the shields? that's worse imo, that's too much stress for me, i like the shields because i can be at the beginning of the war (we try to agree in a hour when we all can be there), then i just hit a lot, if i get bubble i can decide to go out or just close the game, because, i'm not going to be playing the game 48 hrs, that's unhealthy, so i can wait my bubble and then go to sleep, if in the morning i'm busy, i do not go out, if I'm eating lunch either, i wait when i can sit relax and continue firing in the war. In my team we all are really busy, so if the shield doesn't exists anymore, that will be a disaster for us, the most obsessed enemy who can be there 48 hrs hitting is the one who can win doing a lot of points, that's all, imo no strategy, no fun...
If you say that shield last 8 hrs, that's no resolve any problem, enemy just can agree in do exactly same... twice! lol , attack in that moment, and then bubble again, i mean, the bubble strategy is not going to be affected by going out 8 hrs later, that is like a second round, then i will see people here saying '' bubble jerks still exists they just do the same every 4/6/8/12 hours! '' ... i mean, i think, you are against to the whole war system, i don't know how to help you my friend...
And the guy alone with 9 feeders cities, that's nasty and boring, no fun for me is another guy do all the work, and if that guy is the only one, all those are alternatives account, dayuun!! that's sick!!
- 7 years ago
30k lead is only a small lead in Arena 5.
I have level 13 magnetism and level 10 movie monster.
by using pump III in sneak attack, it is easy to take back the lead within half an hour by myself.
it is even much faster if one more teammate works for overkill.
in top level war,
you should not only focus on the points earned but also the potential points remaining to be taken.
If your total earned point is in 30k lead and all your opponent are bubbled but you have 5 or more green cities on your side, it is definitely not a lead.
your opponent team is just stepping back and waiting for a good moment to kill.
the reason why ppl turing into this strategy because ppl do not want to play as activation war which use lots of umbrella, pump, vampire, freeze at the start.
this strategy saves lot of activation.
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