EA_Mai
EA Staff
9 years agoFAQ - Club Wars
Hello Mayors!
Club Wars has arrived! Battle your way to victory and rewards with your fellow Club members against opposing Clubs in the all new real-time PvP mode for SimCity BuildIt.
What will...
Hi,
One little suggestion : due to various timezones, it happens, when the war starts for example, club A can get way ahead of club B pretty fast. Depending on card points, when club B strikes back and shields up all cities of club A, it might still stays behind club A scores.
To win the war, club A just has to keep all its cities under shield to win the war. Needless to point how frustrating this situation is for club B. This can't be called a fair and square win!
To keep the fun going, the suggestion is to have an auto repair feature for shielded cities. Every 5 or 10 mins, if not repaired by the user to get the war supplies, a building is auto repaired, not providing the war supply attached to it. Therefore, in max 1 or 2 hours, the city is in the clear again and can be striked.
This would compel users to repair their cities to get the war supplies and this would keep the tension up till the end of the war.
What do you think about it ?
Cheers,
Kuarkdesign
While I’m in total agreement with you that this strategy is absolutely draining the joy out of the game, I can’t necessarily support your suggestion (although it’s a whole lot better than watching paint dry)...unfortunately many players have to stimulate the world economy by going to work or school, most need sleep, all need time for personal hygiene (some don’t realize it, but we do) 🙂...
My friend Modern Thinker would tell you not to let them get ahead and bubble up and he’s absolutely right...it is your responsibility and it takes discipline and coordination to accomplish which is not everyone’s strong suit. Schedule your war games to make sure it starts when your club is available and stay the course and when your opponent bubbles your entire club and you’re ahead...man up and come out and participate in what you signed up for...
I offered a tiered plan in the thread “War Clubs just sitting in the bubble” (or something like that) in the General Support section of the forum. It basically suggests a mayor has 12 hours to unbubble the 1st time, if not it will be auto unbubbled and no war items given; 2nd time (if it was previously unbubbled) 8 hours and then it’s unbubbled, 3rd time 4 hours...after that they do not have the luxury of the bubble and can be attacked at will (the city will not have more buildings to be repaired and can not launch an attack until repaired). Mayor’s that have not launched an attack will not be unbubbled (sometimes folks elect not to participate for a variety of reasons and a club should only absorb one series of attacks).
Mayors that have repaired their cities timely will maintain the 12 hour repair bubble until day 2 when the bubble time changes to 8 hours, at the 2 hour mark the bubble becomes 15 minutes...for anyone that has been auto unbubbled anytime during the war game has no bubble protection the final 2 hours of war...this should stimulate some participation and put this “strategy” to rest once and for all.
If you get a chance please check out my post, I have acknowledged the contribution and wisdom of several great mayors that helped me understand...I was a proponent for the 18 hour rule...but I was gullible enough to think people actually wanted to play. I saw enough of this cowardice chasing the 4 corner offense playing basketball...unfortunately you can’t commit hard fouls here...thank goodness for the implementation of the shot clock. Take care and good luck avoiding turtles....
Agreed the 5-10 minutes rule might be too "hardcore". But also something should be done like the shot clock in basketball.
What the good rule is, I don't know, but something should be done about it 😉