Club Wars has arrived! Battle your way to victory and rewards with your fellow Club members against opposing Clubs in the all new real-time PvP mode for SimCity BuildIt.
You'll be unleashing crazy disasters on enemy cities, earning the spoils of war, collecting Disaster Cards, and upgrading them for even more powerful attacks.
Each war consists of two phases, a preparation phase and an attack phase.
Preparation Phase (12 Hours): Preparation is the key to victory! During this phase you will need to collect war items by completing war deliveries (similar to Cargo Ship Shipments), do reconnaissance on the opposing Club, and discuss potential strategy with your fellow club members.
Attack Phase (36 Hours): To succeed in war you need to attack! During the attack phase you can start launching spectacular disasters at your opponents! Each disaster requires a specific set of items to launch it, so keep completing war deliveries during the Attack phase, to keep your war engine running.
If your city gets hit by multiple attacks and you have a lot of destroyed buildings in your city, a protective shield will automatically pop up to protect you.
While your city is shielded you cannot be attacked any more, but you also will be unable to launch any disasters at your opponents.
The shield will disappear once you have repaired all the buildings in your town.
No worries, General Vu has carefully crafted his disasters to only destroy buildings and not people. Your cities population is safe and any damage that is inflicted to your city can be repaired for more supplies and rare rewards (for example: shiny Golden Keys).
Nope! As every good general knows a single soldier doesn't win a war. You'll need to work, strategize and coordinate with your entire Mayor's Club to emerge victorious.
Working together you and your Club will need to chat, trade, and attack together in order to emerge victorious.
Every Club has a Club Wars Score. This score increases at the end of a war if your Club achieves the victory, and decreases otherwise - a rating system some of you might know as 'Elo'. Club Wars Score is one of the elements the game considers when finding an opponent for your Club - during matchmaking, your Club will get paired to battle another Club with a similar Club Wars Score.
What does this mean for you? The more wars your Club wins, the higher your Club Wars Score will be and the stronger your opponents!
What will I need to play Club Wars? To participate in a Club Wars, you’ll need to be level 18 and part of a Mayor’s Club.
In other words, there are no population requirements or a required number of cities to play in Club Wars. I will state that while we have 19 mayors in our group, there have been times when we are paired with a group of 25. The algorithm matches teams with close scores from previous wars. If you have an active group with a low member count, it is still possible to win the war. We have won almost all of our wars with not having a full team of 25 mayors. The reason for this is because other teams have several mayors who do not play, for one reason or another.