Club Wars has arrived! Battle your way to victory and rewards with your fellow Club members against opposing Clubs in the all new real-time PvP mode for SimCity BuildIt.
You'll be unleashing crazy disasters on enemy cities, earning the spoils of war, collecting Disaster Cards, and upgrading them for even more powerful attacks.
Each war consists of two phases, a preparation phase and an attack phase.
Preparation Phase (12 Hours): Preparation is the key to victory! During this phase you will need to collect war items by completing war deliveries (similar to Cargo Ship Shipments), do reconnaissance on the opposing Club, and discuss potential strategy with your fellow club members.
Attack Phase (36 Hours): To succeed in war you need to attack! During the attack phase you can start launching spectacular disasters at your opponents! Each disaster requires a specific set of items to launch it, so keep completing war deliveries during the Attack phase, to keep your war engine running.
If your city gets hit by multiple attacks and you have a lot of destroyed buildings in your city, a protective shield will automatically pop up to protect you.
While your city is shielded you cannot be attacked any more, but you also will be unable to launch any disasters at your opponents.
The shield will disappear once you have repaired all the buildings in your town.
No worries, General Vu has carefully crafted his disasters to only destroy buildings and not people. Your cities population is safe and any damage that is inflicted to your city can be repaired for more supplies and rare rewards (for example: shiny Golden Keys).
Nope! As every good general knows a single soldier doesn't win a war. You'll need to work, strategize and coordinate with your entire Mayor's Club to emerge victorious.
Working together you and your Club will need to chat, trade, and attack together in order to emerge victorious.
Every Club has a Club Wars Score. This score increases at the end of a war if your Club achieves the victory, and decreases otherwise - a rating system some of you might know as 'Elo'. Club Wars Score is one of the elements the game considers when finding an opponent for your Club - during matchmaking, your Club will get paired to battle another Club with a similar Club Wars Score.
What does this mean for you? The more wars your Club wins, the higher your Club Wars Score will be and the stronger your opponents!
Thanks. That’s the first straight answer I’ve seen. We only have 3 members so far and can’t invite anymore for 7 days. Not sure what to do about that. 7 days seems excessive...
The game allows X invitations (I can’t remember the number, it’s been awhile) to be extended by a club. The invitation is good for 7 days and does not end until the invited guest takes action or the time runs out. You currently have extended all your invitations...click on where you extended the invitation(s) in the chatroom and you can determine if the invited mayor has taken action. Good luck.
Sorry Queen, I missed your below question. In addition to sending an invitation you can add a post in the “Find a new cub, find a new member” thread in this forum. Good luck.
Hi, did you find an answer to your question... how do we recruit after the message comes up saying you have to wait 7 days, as we are having the same problem. We are a new club and only have 3 members, all well above level 18 and we are told we cannot initiate a war but we can’t find an answer anywhere as to how many members we must have. VERY frustrating that EA does not wish to answer in an informative way.
Hi, once you invite too many people to your club, you do need to wait until any of them join, or the time period passes. However, if you leave your club open for people to join, you will get faster replies that way. We got more members by leaving our club open, in comparison to inviting people. Not everyone wants to be in a club, so inviting does not always work. I would just make sure your club is open and state any rules you may have. Once people ask to join, check them out or just accept them.
How do you cancel a war? In my club, the Vice President strted a war without my permission (technically im the President) we havent discussed about starting a war. Now we have been doing club wars thrice without ending it. I have been searching the internet on how to cancel but i cant find an actual answer. I need help and information rn. Pls help ;-;.
How do you cancel a war? In my club, the Vice President strted a war without my permission (technically im the President) we havent discussed about starting a war. Now we have been doing club wars thrice without ending it. I have been searching the internet on how to cancel but i cant find an actual answer. I need help and information rn. Pls help ;-;.
Hi,
you can can cancel the war just as long as you haven't found the opponent. Once you found one, it's not possible, I am afraid.
We havent found an opponent yet, but it says 5 hours left for the next war, i dont know if its realy canceled, am i gonna press any button to cancel it or...?
Hi, If you see a time set, as you stated, you have 5 hours left for the next war; there is nothing to cancel. In our club, we communicate via messenger, as the in-game chat disappears. We discuss the time we plan to start and allow anyone on the team to start on that day and time. Once you initiate a war, the system will search for an opponent. When the opponent is found, you can either move ahead or click the button to cancel. The system will search for a different opponent. I do not know if you can keep searching and trying to do so could put your team in a worse position. We are finally in the Frozen Tundra and have met with one team who beat us by 100,000 points and two teams who did not fight much. There are never any guarantees in if the other team will play. Worse yet - if the other team becomes bubbled and stays there the entire war - those are the worse game to play.
Oh ok i get it now, so clearly theres no button to press or anything to actually cancel a war and never start it again. So if we found an opponent i can either battle with them or find another opponent but it doesnt mean we cant take part in a war anymore (like we need to initiate a war just to start again)
So technically we dont need to cancel it but instead wait for atleast 1 day to take part in a war again.
If i was wrong pls let me know. But Anyways i think your article was really helpful, thanks alot 😉