Forum Discussion
Anonymous
11 years agoThis is caused by poor economic structuring by EA's market design.
By not allowing the user to search by product they are making the marketplace inefficient by requiring multiple queries on the system.
#2 by making a price floor/ceiling they are limiting true free market forces. Normally supply and demand would dictate that high demand item like dozer wheels and grates would command a much higher price than $800. But because they maximize the price at $800 it creates scarcity because demand exceeds supply and there is no way to increase production because those items are farmed rather than created.
Low demand items which are created but are set as having a high sale value saturate the market (doughnuts, watches) because there is a moral hazard (Daniels City) built into the game. By ensuring that there will always be an eventual buyer for a product despite low demand they are encouraging over production of goods which have a high set value but low real demand. Whereas real market forces would drive the price of surplus down in order to liquidate inventory, EA has rewarded these people by providing a buyer at any cost. There is no real downside to this type of over production either. Normal limiting factors such as supply chain, storage costs, and overhead eliminate the need to liquidate.
The only real way to fix this is to create an auction house style market with no arbitrary price restrictions and where you can search by individual goods.
Get your * together EA! Your teaching people bad economics.
By not allowing the user to search by product they are making the marketplace inefficient by requiring multiple queries on the system.
#2 by making a price floor/ceiling they are limiting true free market forces. Normally supply and demand would dictate that high demand item like dozer wheels and grates would command a much higher price than $800. But because they maximize the price at $800 it creates scarcity because demand exceeds supply and there is no way to increase production because those items are farmed rather than created.
Low demand items which are created but are set as having a high sale value saturate the market (doughnuts, watches) because there is a moral hazard (Daniels City) built into the game. By ensuring that there will always be an eventual buyer for a product despite low demand they are encouraging over production of goods which have a high set value but low real demand. Whereas real market forces would drive the price of surplus down in order to liquidate inventory, EA has rewarded these people by providing a buyer at any cost. There is no real downside to this type of over production either. Normal limiting factors such as supply chain, storage costs, and overhead eliminate the need to liquidate.
The only real way to fix this is to create an auction house style market with no arbitrary price restrictions and where you can search by individual goods.
Get your * together EA! Your teaching people bad economics.
Anonymous
11 years agoYesterday I was clicking GM, closing, GM, closing for more than 1 hour to find Bars, and more than 30 minutes after for Dozer... Took just 2h to get the 3 units I needed. This just ruins the game experience... and this is why I changed my rate to minimum at the Play Store.
We need a filter. For yesterday.
And we don't need to visit (loading time) just to get the item. We should get it as we click/or hold it on Global Market screen.
And more... Why do we need to click GM build, close, click again, close just to refresh the itens on screen???
So obvious it hurts :/
We need a filter. For yesterday.
And we don't need to visit (loading time) just to get the item. We should get it as we click/or hold it on Global Market screen.
And more... Why do we need to click GM build, close, click again, close just to refresh the itens on screen???
So obvious it hurts :/
- Anonymous11 years agoHeck, I see that people compaim about it for a while... no changes.... I will keep on trying to play this way, but I rated the game one single star at the play store, with a comment about the issue.
I think that, since we dont get good feedback from here, is a good way to make EA hear us.
Just rate the app as bad as you find the Global Market.