Forum Discussion
I have placed a few items in the Trade Depot to sell at very low prices, they have been there for about 12 hours, in the past they have always sold at the same prices within a few minutes.
Is anyone else experiencing this?
Also, if i have too many items and my storage is almost full and i can't sell them because my Trade Depot does not work, how do i get rid of items that i no longer have a use for?
Thanks for any input.
- GalaxiesFarAway11 years agoHero+
This has happened to me as well. When I put things up for sale, I do not advertise all the items...I will save one to go back to advertise later and I try to leave one open slot to use later. It has taken me up to 24 hours to sell things at a LOW price. Its just the way it works...it really needs some improvements!!
- Anonymous11 years agoThere's a known issue with Trade Center items not showing up on the Global Market. If your items haven't sold, Daniel's city will buy them automatically after 24 hours. If the items still haven't sold, that means they are stuck in limbo (the bug), and have to be deleted. Sometimes exiting and reloading the game can make them reappear on the Global Market. To delete items, go into your Trade Center, click on the items you wish to delete and push the garbage can icon. It costs 1 simoleon. And you don't get the item back. Sometimes if your Trade Center is full, you don't have to delete all of them.just 1 or 2, because the other items will still be visible buy other players who look at your inventory.
- Anonymous11 years ago
I'm having that issue too. I have 16 items for sale, I have slowly advertised everything...but they have been sitting there for 2 days. I don't have any simoleons, so my only option would be to buy some with $$ and then pay to lose the items I have put for sale.
Not a great option.
- Anonymous11 years ago"Daniels City" will buy your unsold items after 48 hours. You don't have to waste money to cancel unless you really want to.
- Anonymous11 years ago
I don't think it's a fixed time period before Daniel buys your items. I've had items go 2+ days but eventually he cleans them out.
@rowan15051 wrote:
"Daniels City" will buy your unsold items after 48 hours. You don't have to waste money to cancel unless you really want to.
- Anonymous8 years agoProblem affecting Global Trade Market is low-level Feeder Cities are focused on skimming high value items such as Storage / Vu / Land / International parts - making them scarcer than they already are.
Capping the amount of these items any given city can gain (in bank + depot) will go some way to reducing the problem.- 7 years ago
Capping the amount of an Item allowed to be on trading at any given time and an algorithm for price, if towards the cap the price goes down, this would solve the problem of only spice and wood in the market, tired of constant refresh and what I want is already gone in 1/2 second
- Anonymous11 years ago
There should be a way of deleting / removing items from the Trade Depot without having to spend Sim Dollars.
It 's just a method to get you to spend actual money.
- Anonymous11 years ago
I'm also having this problem. Currently at about 36 hours with no movement in my Trade Depot. (Ten slots, all advertised, best value is ten iron for §10.) This happened once before and I cleared it out by purchasing an additional slot and advertising something really cheap, but that didn't work this time and I don't have enough SimCash to make another such purchase right now.
I opened a trouble ticket but all they did was make excuses. I'm really tempted to make a video of my frustrating experience and post it on YouTube or elsewhere-- perhaps that would get their attention. (Something about the squeaky wheel...)
I don't believe in complaining about an issue without offering some kind of solution to the problem. Here is what could be done to make the entire trading system more user-friendly:
First, combine the buying and selling into one center, and do not waste players' time and data downloading the entire cities of other players. When a player clicks on that center, it will open with two tabs: one for selling and one for buying. Within each tab there would be an icon for each commodity that can be bought or sold. The player would click the desired commodity. The player could place an order or bid at the current best price, or at any price desired from one Simoleon up to any top-limit EA chooses to place for that item type.
Here are some examples: I want to sell 10 logs. I click the trading center and click on the "sell" tab. I can then click "sell now" in which case they would be sold to the current top bidders whose bids are pending, or I can set my minimum price. If the current top bidders are buying at §9 per log but I want §10 for each, I would place the sale at §10 and it would take up one of my slots. When someone comes along and bids §10, they would get logs that are selling for that amount (assuming no logs were posted at a lower price -- if logs were posted at a lower price, they would get those first).
Second example: I need to buy 25 iron. I click on the trading center and choose the "buy" option. I select iron. I see that iron is selling for §9 each, but I really don't want to pay more than §5 each. I post three bids at §5 -- two for ten iron each, and one for five iron. If/when the price comes down to §5 for iron, my order will start getting fulfilled and once enough people have sold enough iron at that price, I will have my 25 iron. If, however, I am willing to pay the current price, I would just click "buy now" and I would receive the requested iron at the best-available price.
When selling or buying, the transactions would use slots in the trading center, and EA could still charge SimCash to increase the number of slots the player has. When making purchases, the items bought would appear in the trading center slot and the player would have to click them to claim them. If the City Storage was too full, the items would have to stay in the trading center until the player made enough room in storage. When selling, the player would click the slot to retrieve the Simoleons. Orders that are pending could be cancelled at no charge, and the player would click the slot in the trading center to retrieve the item that was to be sold or the Simoleons that would have paid for the bid. There would be no reason to "advertise" sales since they would effectively all be advertised. Our devices would only download pricing for the commodity we are looking at, and only while we are in the trading center.
I believe this system would use less data than the current practice of continuously loading other players' cities as fast as possible in order to hopefully find that someone still has the item in stock that we are looking for. The trading center would continue to be available only during online play. It would not be necessary for the AI neighbor to make purchases of unsold items. A different mechanism could be set up for those who want to visit random cities of other players.
Regards,
--Etamni
Je Suis Charlie
Edit: Related issue at http://answers.ea.com/t5/SimCity-BuildIt-Support/My-market-items-don-t-get-sold/td-p/4136598
- Anonymous11 years ago
would you mind sharing what their lame excuses were?
edit : hm, seems this forum doesn't display replies underneath the replied topic. I was refering to etamni103's post
- Anonymous11 years ago
For past 1 day i have been trying to buy storage tray at the global trade HQ and for purchasing I have visited countless other cities. Every time I get reply "there is nothing to sell" or "sorry, the item is no more available for sale". It is extremely frustrating as I cannot get the item naturally in the game by reading citizen messages (the game occasionally stops giving one type of item for couple of days) nor I can buy it. The game is stuck. The only way out is to buy each tray for 18 simcash but I think this is very crude way.
EA can charge a one time fee like whatsapp but asking money to pay for trade HQ bugs is very bad.
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