Forum Discussion
Anonymous
10 years agoThe popular items shown in the global market are like ghost list (past/gone items), because every time I click to the items, nothing appear.
(But for non-popular items is good, there are several non-popular items shown.)
It's not good if all time players click and then found nothing.
(The showing items are already gone while traveling to the most player's machines)
If you have no solution processing fast and faster enough to get rid of the ghost items (advance level in difficult way is about prediction).
I have a simple solution to propose. Could you dedicate first 8 items used old algorithm, and the rest items used new algorithm?
(i'd like to find popular items more than non-popular item)
This will merge the pro of two algorithms, than use one algorithm to merge all selling items into one big list because this game has a limitation of showing items per time that already make my showing items as ghost list.
(But for non-popular items is good, there are several non-popular items shown.)
It's not good if all time players click and then found nothing.
(The showing items are already gone while traveling to the most player's machines)
If you have no solution processing fast and faster enough to get rid of the ghost items (advance level in difficult way is about prediction).
I have a simple solution to propose. Could you dedicate first 8 items used old algorithm, and the rest items used new algorithm?
(i'd like to find popular items more than non-popular item)
This will merge the pro of two algorithms, than use one algorithm to merge all selling items into one big list because this game has a limitation of showing items per time that already make my showing items as ghost list.
- Anonymous10 years agoJust wanted to thank you, EA, for the wonderful job you all did in fixing the global market. Now I only have to battle a horde of other cities that must all be looking the same "random" global market page I am. Surely the odds of me not able to buy one item cannot be zero? I mean, spending 30 minutes trying to buy 1 bloody cream, one would think I could buy at least one. Guess what? Zero percent. I especially want to thank your QA team or any other reviewing body for figuring out this patch would be a rousing success. Was there like 5 load testers that said, "Yep, works for us!" Please, please, please at least acknowledge that you all made a mistake and a new fix will be out soon.
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