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No, it doesn't - directly.
But if you google "Elo rating system", which EA seems to want you to do (EA tends to not bother to deeply explain...well, anything ever), then you can learn a bit about what it is and how it works.
As I best understand it, it is thus:
- You get more points for beating a tough opponent (the loser also loses more points for losing to you, a supposedly weaker opponent for them).
- So if you play a weaker opponent and you "tie", the weaker opponent actually gains some points from you (and you lose some to them).
- If you are supposed to completely destroy a weak opponent, and you instead only just barely manage to beat them, you don't score so well, even though you won.
So it is very easy for a whole bunch of clubs to all have the same number of wins, but have a variety of different points.
This may not be terribly helpful to you, but it's more than you are likely to get from EA. Frankly, I'm amazed EA even went to the effort to share that they use an Elo rating style system.
There is no strong win or wek win. Just win, lose and tie.
The first step is to compute the transformed rating for each player or team:
R1 = 10 ^ r1/L
R2 = 10 ^ r2/L
This is just to simplify the further computations. In the second step we calculate the expected score for each player:
E1 = R1 / (R1 + R2)
E2 = R2 / (R1 + R2)
Now we wait for the match to finish and set the actual score in the third step:
S1 = 1 if player 1 wins / 0.5 if draw / 0 if player 2 wins
S2 = 0 if player 1 wins / 0.5 if draw / 1 if player 2 wins
Now we can put it all together and in a fourth step find out the updated Elo-rating for each player:
r'1 = r1 + K * (S1 – E1)
r'2 = r2 + K * (S2 – E2)
(E.g. K=32, L=400)
https://metinmediamath.wordpress.com/2013/11/27/how-to-calculate-the-elo-rating-including-example/
Note, that r'1 + r'2 = r1 + r2
We could calculate L and K by examples if EA would use Elo's score. But they are not:
r1=1528 r2=1582
S1=0 S2=1
r'1=1498 r'2=1612
r1=1528 r2=1582
S1=1 S2=0
r'1=1554 r'2=1556
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