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I like the war related tasks in CoM because they are fairly easy for me.
It seems like it would be super easy for the game developers to write in a code in the game that looks at the total number of active war players in a club and match them with a team that has the same amount and level of active war players. For example, they could take the average number of active scoring players in a club’s 5 most recent club wars and match that up with a similar club in club wars.
I know what you mean. My Club hit a 10-war knockdown of other clubs, over a 20-week period (we war every 2 weeks) most of which had only a few active members. Then we had three cheating teams in a row which had multiple players with several level 20 disasters, which they could hardly have gained honestly, judging from their stats.
Then this last week we had a war you would recognise.... 17 opposing Mayors! Number of mayors who launched a disaster against us was 1!
Of the 16 Mayors in my club, 11 fought in the war. 1 was away on holiday, and 1 had to travel for work reasons. The other 3 didn't let us know why they weren't competing. Had the war lasted the full time, they may well have taken part.... As things were, we'd won the knockdown in a matter of hours.
I agree with you, the war matching system needs completely overhauling - but that will be of little use whilst EA does nothing to prevent the scourge of cheating clubs with multiple level 20 disasters which ruin the war environment for all those clubs who attempt to play honestly and with integrity. Of course, honesty and integrity is anathema to those clubs who MUST win at all costs by cheating.
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