@Duckups You are correct the wars need to be shorter as we’ve discussed before (I’m shocked EA hasn’t figured out the financial benefit of this yet), the shield busters are a viable solution to the boredom...although as I stated before they need to be limited in 2 aspects, the total number a club / individual can launch during a war and the number of times and frequency a city can be for no better term “busted”. Hackers and cheaters on the other hand completely abuse the system and not just shield busters but that’s the focus today because folks can no longer hide...just a thought, why not take full advantage and collect the inexpensive war items readily available by simple repairs until you come across a non hacker war?
@ASAP1717 I certainly will not question the creditability of your number of folks that have walked away due to shield busters which is a good thing because it’s a trigger to @NerfProbe unanswerable question, this certainly is a liability (loss of revenue) that starts the conversation. To clarify I never said unlimited shield busters was a strategy...but you must admit it’s quite effective. I have stated clearly that “run & hide” is absolutely not a strategy but a limited game plan that relies heavily on mistakes from your opponents...a foot race to the bubble. A well coordinated club will never lose to this approach and honestly many top teams reverted in kind to save resources. This created absolute boredom especially for folks who actually have a life and could only participate in one war per week during the weekend...folks simply wanting to relieve a little of life’s stress and figuratively blow something up and the selfish, self centered individuals that invoked this approach created great disappointment and frustration for really good people so they could WIN...the only thing they earned was disdain.
As a young man I played on a very good basketball team and a few teams decided to invoke this “strategy” also known as the 4 corners and our Coach who happened to be the Assistant Football Coach invoked a corrective strategy...our shield buster so to speak. With 12 players with 5 fouls each we had 55 to give away and since most of us played football we were well adept at making them count...never took more than 25 to correct that strategy. My point is you have to learn how to compete (forget the hackers) or simply take the loss and go home.