Forum Discussion
Simcitybuildit
- Anonymous7 years agoI’m pretty aggravated that the new currency isn’t obtained when you sell the items like omega. If you’re creating the new currency in that region then the stuff you sell from it should give you that currency. And stop giving me items I can’t produce, like oil drums and silk and rolls of whatever. Very frustrating!
- 7 years ago
I have deleted the game for good. I don't want to expand to region after region. Regions suck. Change the content of the original map if you want to evolve the game. Well, bye.
- Anonymous7 years ago
After playing the standard game from December 2017 for about 9 months, I started the club wars and it proved another addictive complementary aspect to the game.
The recent update including Regions is beautifully crafted; superbly thought out gameplay. People's posts moaning and groaning about the need to go to market for locked regional items (to build/rebuild) is not a bug, but a challenge. The solution is to request other rebuild items or in War Deliveries, skip the item. The strategic option would be to have communicated with other Club members about which region to unlock, thereby having all Regions covered by Club members and your trading would included these items on top of the War items.
The additional 20 storage space is hugely helpful and a big incentive to get all possible Regional storage space (60 in total). I particularly like that I can store and move all my factories and parks, landscape, educational, gambling items etc to the Regions to save space in the Capitol City and boosting the Regional populations quickly to unlock the other Regions.
I actually came here to ask a question, not fly the flag for EA (although someone should as this is the finest strategy game ever made), so here it is.....in the Regions, how do I build a NeoBank? In the Region, tap on the NeBank icon and you see the word Build in gray text......to how build it?
Thanks EA for the addictive challenge, wonderful graphics & animation as well as gameplay. The only bug I can highlight is when hopping between shops/depots in the market place, the wrong storage items are displayed. This is noticeable by the unrealistically quick depot items on display. Closing the depot window and reopening it shows the real depot items. All too often, the erroneous depot displays shows the item sought as sold, but when closing & reopening the depot window...the item can really be present.
Thanks & regards,
MadKipper's Dorf