Forum Discussion
I just had to google this because I was getting sick of S&S too. And it seems that nothing has changed. IMO there should be some kind of limit how many same type of items are showed, usually at least half of the items are S&S. Highly annoying when I'm in a hurry and I need something else. S&S doesn't even seem to be needed for anything, at least not yet. Nobody asks to buy S&S and I can't use S&S to make anything.
I believe everyone is tired of the sugar and spice overload in GHQ. I don't believe this is all about mayors challenge requesting sugar and spice as an assignment, this is poor player tactics. If you visit one or many of these players store they are loaded to the roof, next day same thing, next week same again and so on.
The process is more likely a result of poor planing. Sugar and spice is easy to make and doesn't take very long in the players factory and when a player without much gaming experience goes in the GHQ and sees all the sugar and spice at full price they get dollar sign eyes and start making it like crazy daily.
I have been completing the mayors challenges for weeks and sugar and spice has never come up as a production assignment. I realize that this might not be the same for everyone but EA is aware of this issue and the assigments are deligated by EA staff on a per challenge basis (real time) as seen by the addition of many war assignments last challenge and few this challenge, without an update.
I'm strongly convinced this is the players causing this mess and aside from making sugar and spice worthless it out of EA hands.
@pengamia Addapting your habbits to feeding into this mess by never producing sugar and spice is madness and is not the answer. Always produce your own sugar and spice and let these players sit on thier stores packed with sugar and spice forever and maybe it will stop. Same thing with pizza, burgers, cheesecake and icecream sandwiches. Make you own and never use GHQ for these items and the greedy players looking to make a quick stack of coins will stop, maybe.
Myself and a couple of our club members did a GHQ real time selling test, we put a few high priced items (pizza, burgers, cheesecake, etc) in our store advertised then we used X12 multipliers and made nails by the truckload. The high priced items never moved even with a constant flow of visiters buying nails but the nails sold as fast as we could make them throughout the entire hour. Clearly showing that most of the people playing this game have no clue how to manage any type of manufactured product distribution in a real time market enviroment. I would challenge anyone that reads this reply to try this real time market movement test with any quickly produced item we used nails for the speed and quantity factor but even most other factory items move as fast as you can make them.
If this was a mayors challenge flaw then many factory items would be an issue in the GHQ but it's only sugar and spice and glass is becoming a problem. Also the high priced items but that's obviously mindless greed considering the selling price.
Thanks for reading my rant and please NEVER BUY SUGAR AND SPICE or consider yourself the root cause of our Global market crash.
- Anonymous8 years ago
EA could solve this easily by disabling the "Produce 50 sugar and spices" assignments (or at least make them very rare).
Well, I don't think that never buying those items (as suggested by @R3AL4R3AL) would solve the problem. The NPC mayor Daniel will buy them eventually, even at full price. Same with burgers, pizza and ice cream sandwiches.
By the way (semi-off-topic): Why is the word 'pizza' censored in the club chat? That's so stupid :D
- Anonymous8 years agoLet us not forget the ever present cheese fries...another item that shows up too much.
I disagree with the previous poster’s theory of never buying sugar & spice and other items which are plentiful. Why tie up your factories with items that require a lot of time and are readily available? I NEVER make electrical components (7 hours), fire pits, yogurt, couches, suits, refrigerators, animal feed, glass unless required by the COM. I also never make items that don’t sell, such as light bulbs, lemonade, blue textiles, cheese fries, pizza, ice cream sandwiches. I generally only sell complete items, not parts. For example I sell pizza, not cheese. I actually make more than I sell, I have found that it reduces inventory faster. If you sell a spatula, it’s 1 piece. If you make one, it is 6 pieces.
My one exception to all the rules is burgers. I constantly am making them and I NEVER sell them on the Global Market! Instead I wait & sell them to the game through the coins that appear randomly. Currently I have 70ish in stock and never sell below 4000 sims. I think my highest price was 5300 for like 45 of them. It’s amazing how quickly you can produce them when you don’t have to!! The irony is that burgers rarely sell on the GM and there is a boatload available
Just my humble opinion...- Anonymous8 years agoHello again,
I would like to thank everyone with the highest degree of sencerity that has posted their thoughts and methods of dealing with this issue. I wouldn't have been able to realize my current understanding without your insight.
I do stand by my assesment of solving this issue on a player level but this is an issue that is better left alone and allowed to continue. For now it does support the lower level independant players by giving them an easy means of earning a reasonable cash flow that is supplied by the higher level players that have decided to use this surplus to free up factories and store production. For the higher level player this does of course make perfect sense as short term daily method and please continue to use this method if you choose to.
The growing team I play with has addapted to this issue by creating an independant item creation system to meet our high volume needs and has allowed us to only use the global trade centre for very rare desperate situations and to export items.
For the many new and growing players I would encourage you to find a club with this type of internal trade system while you build and grow playing this game, to allow this to contiue and still have ready access the items you need to quickly build your cities without a need to search through mountains of sugar and spice on the global market. For all the new and growing players watch for my invite to our team/club S.O.R we not only welcome you but we also need the unique individual advantage you could offer our team.
I believe there is an effective plan already in place to solve this issue for our long term and I am confident that this surplus will slow but it will likely take some time.
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