Forum Discussion
Anonymous
8 years agoEA could solve this easily by disabling the "Produce 50 sugar and spices" assignments (or at least make them very rare).
Well, I don't think that never buying those items (as suggested by @R3AL4R3AL) would solve the problem. The NPC mayor Daniel will buy them eventually, even at full price. Same with burgers, pizza and ice cream sandwiches.
By the way (semi-off-topic): Why is the word 'pizza' censored in the club chat? That's so stupid :D
Anonymous
8 years agoLet us not forget the ever present cheese fries...another item that shows up too much.
I disagree with the previous poster’s theory of never buying sugar & spice and other items which are plentiful. Why tie up your factories with items that require a lot of time and are readily available? I NEVER make electrical components (7 hours), fire pits, yogurt, couches, suits, refrigerators, animal feed, glass unless required by the COM. I also never make items that don’t sell, such as light bulbs, lemonade, blue textiles, cheese fries, pizza, ice cream sandwiches. I generally only sell complete items, not parts. For example I sell pizza, not cheese. I actually make more than I sell, I have found that it reduces inventory faster. If you sell a spatula, it’s 1 piece. If you make one, it is 6 pieces.
My one exception to all the rules is burgers. I constantly am making them and I NEVER sell them on the Global Market! Instead I wait & sell them to the game through the coins that appear randomly. Currently I have 70ish in stock and never sell below 4000 sims. I think my highest price was 5300 for like 45 of them. It’s amazing how quickly you can produce them when you don’t have to!! The irony is that burgers rarely sell on the GM and there is a boatload available
Just my humble opinion...
I disagree with the previous poster’s theory of never buying sugar & spice and other items which are plentiful. Why tie up your factories with items that require a lot of time and are readily available? I NEVER make electrical components (7 hours), fire pits, yogurt, couches, suits, refrigerators, animal feed, glass unless required by the COM. I also never make items that don’t sell, such as light bulbs, lemonade, blue textiles, cheese fries, pizza, ice cream sandwiches. I generally only sell complete items, not parts. For example I sell pizza, not cheese. I actually make more than I sell, I have found that it reduces inventory faster. If you sell a spatula, it’s 1 piece. If you make one, it is 6 pieces.
My one exception to all the rules is burgers. I constantly am making them and I NEVER sell them on the Global Market! Instead I wait & sell them to the game through the coins that appear randomly. Currently I have 70ish in stock and never sell below 4000 sims. I think my highest price was 5300 for like 45 of them. It’s amazing how quickly you can produce them when you don’t have to!! The irony is that burgers rarely sell on the GM and there is a boatload available
Just my humble opinion...
- Anonymous8 years agoHello again,
I would like to thank everyone with the highest degree of sencerity that has posted their thoughts and methods of dealing with this issue. I wouldn't have been able to realize my current understanding without your insight.
I do stand by my assesment of solving this issue on a player level but this is an issue that is better left alone and allowed to continue. For now it does support the lower level independant players by giving them an easy means of earning a reasonable cash flow that is supplied by the higher level players that have decided to use this surplus to free up factories and store production. For the higher level player this does of course make perfect sense as short term daily method and please continue to use this method if you choose to.
The growing team I play with has addapted to this issue by creating an independant item creation system to meet our high volume needs and has allowed us to only use the global trade centre for very rare desperate situations and to export items.
For the many new and growing players I would encourage you to find a club with this type of internal trade system while you build and grow playing this game, to allow this to contiue and still have ready access the items you need to quickly build your cities without a need to search through mountains of sugar and spice on the global market. For all the new and growing players watch for my invite to our team/club S.O.R we not only welcome you but we also need the unique individual advantage you could offer our team.
I believe there is an effective plan already in place to solve this issue for our long term and I am confident that this surplus will slow but it will likely take some time.
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