Forum Discussion
MeherSom wrote:Gameplay:
- Upgrading factories directly without the need to bulldoze them.
- Same thing for parks and services.
Only thing i don't agree with this is upgrading park and services without directly bulldozing them. It makes sense for the factories but when you think about the parks it doesn't really makes sense since the parks are too different its not like as you move down the line the parks improves linearly. Same with the services each building has it's own function if you want to improve the service you might have to change location and increase the size of the building.
Here is my suggestion
Organize storage - have a specific slot for each materials and materials be organized by type. ie (factory, produce, and/or miscelenous dozer/vu/storage set) Use grayout to show not yet unlocked or grayout for not having any. Increase the size list of the storage (ie instead of showing a row of 2 items make it 3-6 instead)
Each type can be in a page. Page one would be all factory materials include iron, wood, plastic, etc. Page two would be for all finished goods like nails, wood, and grass. while page three would hold all the upgrade materials(Dozer/Storage set) plus Dr. Vu's set.
Once that has been imlemented we can use that same system for Trade HQ. instead of having one page holding all the items we can split the different type of materials into 3 groups with each selling their own items.
I too had the problem with spending cash ramdomally plesase either move the expansion button into the government icon or add a confirmation button when buying items with cash. The last catagory has room for more an extra option to buy expansion that way no one will accidently spend hard earned cash on materials they don't want to use cash to buy.
Add a level number or symbol for the levels of the building. I cannot tell if the buildings are fully upgraded or not. you can use numbers or dots to represent how many levels of upgrade you've already done. they can go right above or below the icon of the house when you click on a building.
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