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Obviously, the market could use some improvement, but there seems to be an agenda behind how it actually works, so I won't get into that.
1) Cargo Ship and Cargo Airplane offer coin rewards consistent with trade values of the items demanded
2) Cargo Ship and Cargo Airplane items go onto the market for sale to other players at the demanded prices, instead of merely disappearing
3) When the game offers a coin reward for some materials, those materials go onto the market to be sold to other players at the requested prices
4) Remove price limits in Trade Depot, and if necessary to compensate, delay or limit Daniel's buying of those freely priced items, so that truly rare items can be priced realistically according to players' actual valuations of those items. If some nut wants 10k coins for a Dozer Blade, let him ask for it, but don't let Daniel bail him out so quickly or easily (or at all, if the Trade Depot allowed for modification of prices).
5) SimCity, imho, is about setting a workable policy for the long-term. I should not be wishing for an autoplayer to do my clicking for me. I should be able to set a policy for almost everything, including what will get made in what relative quantities, what items should be automatically bought on the market considering space and funds available, and on what basis coin offers should be accepted or rejected.
6) Greater neighbor interaction. Perhaps via the Cargo Ship or Airplane. Rewards for helping to fill a neighbor's orders, perhaps? Or even a whole extra set of daily orders for neighbors only, with a duplicate reward for the host city?
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