Forum Discussion
Great suggestion. And but the date of this post, many have been adopted.
Here are a few to add:
- Ability to sell Omega items
- Clear map and rebuild your city.
- larger map size.
That's it for now. Love this game !!!
DutchDistroyer wrote:
- Ability to sell Omega items
It is a MUST. I guess tens of thousands are demanding this since Omega thing appeared in the game.
Clever gamres even found out a workaround against Omega Storage overflow: build an Omega House just for wasting items not needed and bulldoze it after the third upgrade.
A NeoMall without selling?! Ridiculous.
There were suggestions to omit regular items from NeoMall. This is logical too.
- Anonymous8 years ago
Quoting krulljozef 3/30/17:
It is a MUST. I guess tens of thousands are demanding this since Omega thing appeared in the game.
Clever gamres even found out a workaround against Omega Storage overflow: build an Omega House just for wasting items not needed and bulldoze it after the third upgrade.
A NeoMall without selling?! Ridiculous.
There were suggestions to omit regular items from NeoMall. This is logical too.
I can see why they don't want Omega items to be traded in the store; it's supposed to be a separate type of gameplay (also meant to encourage spending simcash on omega items). I don't see them allowing trading because it would speed up the gameplay for a lot of people too quickly.
I agree that Neomalls shouldn't have regular items sold there. I almost never buy anything from the Neomall because everything costs so much (I did buy dozer parts when I was still expanding). Now I'll only buy omega items when I need them, but they cost between 6K-8K neosims for me now... I was glad they increased the value of the offers for omega parts.
I never waste omega items (they are too valuable). Best thing I can do is keep switching the houses requiring an upgrade until you get the items you want to get rid of. I've been sort of going nuts with omega in the past few months, focusing on upgrading only the lowest level omega houses, as that provides the most neosim generation for my omega parts. Currently I have 224 omega buildings, almost $35K in neosim generation per day, and utility requirements of 1226 (utilities take up about 15% of my land and omega buildings take up probably 40%).