Some of these may have already been suggested (sorry, but as much as I do like this forum, I'm not searching through 3.3yrs and 35pgs of comments to ensure no duplication 🙂 ) but as I get into this game more, I keep thinking of, "Wouldn't it be great if...?" suggestions so thought I'd add my $0.02.
CLUB WAR GAMES & COM - The two areas of this game where I spend the most time (effort, and yes, real money) could use some drastic improvements.
PROBLEM: CoM offering war-related tasks while a mayor is either not engage in an active war or is not part of a club at all.
SOLUTION: Code your CoM assignments algorithm to EXCLUDE war-related tasks for mayors whose clubs are either not actively engaged in a club war during the CoM and for any mayors who are not in clubs at all (and therefore, wouldn't be able to complete a "attack three times in club wars/make 3 war deliveries" assignment). This could mean that these players may not receive as many 3k plumbob assignments, but it is their choice not to be in a club and it's my bad luck to have just ended a war five minutes before CoM decides the next task to offer will be 3,000 for three war attacks (this actually just happened this past week in CoM). I think it's unrealistic to expect clubs to engage in war pretty much all week long (every 48+12hrs) just to ensure they can complete those coveted 3,000-point plumbob assignments. Either CoM needs to be shorter, Club Wars need to last longer or (preferably) change that algorithm so your game is smart enough to know I can't possibly complete those war assignments since we're not in a war and offer something else from the roster.
PROBLEM: War Items and expansion items taking up space in the city depot.
It's a better idea to hoard your leftover war items between wars, but this becomes a sticky situation when you're trying to load up items right before CoM. Currently, I have 77 war items taking up space in a 345-limit city storage. I'm working on expanding, of course, but in the meantime, this ratio kinda hurts when I'm trying to load up items for the week's CoM.
SOLUTION: Why not tie a war items storage to Vu Tower? Make new levels of VT where, perhaps, at LvL25 or something like that, you get access to a war items storage and it would work like any other storage depot (needing items or sim cash to upgrade its limit). As for the expansion items, honestly, it just doesn't make sense to have them count towards city storage when the point of them is to expand storage or land. I don't know that many mayors who hoard these items. They're used and the excess sold once you're at capacity for land or storage. Also, as you level up these aspects of the game, the required amount increases to expand storage and land, further complicating your city storage situation. A separate storage to hold these items is preferable as well (just like Omega already does).
OTHER OBSERVATIONS -
PROBLEM: I only want Lama Tokens, but I have to wait the rest of the 24hrs until the Epic Project time limit is up, which can cause issues if a CoM is ongoing (and also prevents item trade offer bubbles)
SOLUTION: Add the ability to quit an Epic Project once the token level you want has been attained. If we only want Turtle or Lama tokens, it's a real pain having to wait the rest of whatever is left of the 24hrs.
PROBLEM: Mayors with dozens of epic buildings have tokens parts they can't collect due to the 5-token limit.
SOLUTION(S): There are many options for this problem.
1) Increase the limit of whole tokens up from a measly 5, once you surpass a certain number of epic buildings.
2) Allow mayors of a certain level (say, 60+) to sell a limited number of their extra tokens (or token pieces) per day via a new marketplace or add mayor-to-mayor selling in Omega's marketplace.
3) Allow mayors with excess speed token parts to trade them via a marketplace for other items (could be a hodgepodge mix of war items, Omega items, expansion items, etc.)
I really like this game, but I see a common theme among those who have invested a lot of time and effort into leveling up becoming bored with the game. If EA expects players to continue coming back to this game, we're going to need to see down-the-road improvements for those players who have been around the block several years and who are maxing out of nearly everything the game has to offer. Make it worth their while to stay, and make it worth mine to want to attain LvL 75+ because I know there are really cool options that open up at a level that high.