Forum Discussion
Anonymous
11 years agoI did a few calculations using msw's figures because they represent a fairly typical population growth vs revenue pattern similar to mine and I actually found a disturbing trend.. Each of msw's sims is making 53.3% less in simoleons per citizen since his/her population climbed from 100 k to 217 k. It totally looks like an artificial inflationary mechanism most likely to prevent us from growing too fast.
Here's my calculations, remember this is premised on the fact that a 20% tax rate is based on a total 100% city income and not on a percentage of the actual population figure. So msw's tax revenue at 100k population is 12,000 simols daily. 12,000 is 20% of 60,000. So we can agree that the city as a whole is generating 60,000 theoretical simoleons daily of which we get our 20% cut. Divide 60,000 by the 100,000 population and this tells us each individual sim is generating 0.6 simoleons daily.
Now go ahead to msw's population of 217,000 where hes now earning 14,000 simols daily which works out to 70,000 simols total city earnings. 70,000 divided by 217,000 population works out to 0.32 simoleons per sim per day. 53.3 % less earning power.
The numbers dont lie and theres definetely some type of inflation and simoleons just dont buy as much as they used to when the city is younger...much like in the real world I suppose. But in this case it seems a little pre planned...much like in the real world lol.
Anyway Ive made this my pet project and plan on demolishing my city once more to start further testing from the start and hopefully get some solid figures and start compiling my own in depth tax guide.
CJ
Here's my calculations, remember this is premised on the fact that a 20% tax rate is based on a total 100% city income and not on a percentage of the actual population figure. So msw's tax revenue at 100k population is 12,000 simols daily. 12,000 is 20% of 60,000. So we can agree that the city as a whole is generating 60,000 theoretical simoleons daily of which we get our 20% cut. Divide 60,000 by the 100,000 population and this tells us each individual sim is generating 0.6 simoleons daily.
Now go ahead to msw's population of 217,000 where hes now earning 14,000 simols daily which works out to 70,000 simols total city earnings. 70,000 divided by 217,000 population works out to 0.32 simoleons per sim per day. 53.3 % less earning power.
The numbers dont lie and theres definetely some type of inflation and simoleons just dont buy as much as they used to when the city is younger...much like in the real world I suppose. But in this case it seems a little pre planned...much like in the real world lol.
Anyway Ive made this my pet project and plan on demolishing my city once more to start further testing from the start and hopefully get some solid figures and start compiling my own in depth tax guide.
CJ
Anonymous
11 years agoDid anything ever come of this? (Sorry if I didn't get far enough down in the thread to see.) Also, could I play with the data you collected if you didn't run regressions?
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