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What I find interesting is how the tax rate is calculated. That doesn't seem to make any sense. It appears that we get diminishing tax revenue as the city grows.
For example, my city has a population 677,893 with an approval rating of 100%. My 24 hour income is 20,053 (tax rate = 20%).
That works out to .029 cents per sim.
My wife has a city population of 35,233 with an approval rating of 100%. Her 24 hour income is 7,394 (tax rate = 20%).
That works out to .209 cents per sim.
I would be more concerned if I can actually spend money and buy items on the GHTQ (at least at better than 5% success rate).
So, the question is: What is the basis for the 20% tax rate? It can't be the population at the higher population levels. Otherwise, I would make over $100 simoleons a day.
- Anonymous11 years ago
The folks over at scbuildit.com have been tracking the taxes. Here's a link to what they have so far: http://scbuildit.com/simcity-buildit-taxes-population/
I think the chart they have up explains it better than words....
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