Forum Discussion
@UncleSim69 wrote:Why does the city I'm visiting, with nothing left in its Trade Depot, still have its ad for the stuff I just bought show up in the GTHQ?
Why does the market not allow us to set prices more freely, or search for what we need, so that the well-established laws of supply and demand can do their work, and ensure more consistent supplies for our demands, while we waste less time looking at stuff we don't want/need? Who could possibly profit from such a result?
Where are all the classic Sim City puns and clever remarks that characterized the great PC versions?
Why do I continue to waste my time? Why do I complain instead of just quitting? (Obviously I have a lot of time available) 😉
@UncleSim69 -- I cannot answer all of your questions, but here's my take on these....
1) When you visit the Global HQ and see an ad for an item, it was still available at the instant your Global HQ populated the trades you saw. In another post, an EA rep states that there are over 8 million trades each day. That's over 5,500 completed trades per minute. As you can imagine, a lot of people see those same ads and click those same items, hoping to get lucky, but only the first one gets to purchase the item. Meanwhile, that ad will stay in your Global HQ for 30 seconds before it clears. This benefits those players with the fastest internet connections, since each player has to wait for the seller's entire city to load before having a chance at the item that is for sale.
2) I don't know why EA refuses to see the benefit of a free market with true supply and demand curves. I've suggested it over and over ad nauseam, as have many other players, but so far the only theory that anyone can come up with is either the unethical idea that frustration will lead to more SimCash purchases, or a bad case of not-invented-here syndrome. I have an e-mail from EA that suggests that a commodities marketplace (like some other games use) would somehow place more burden on EA's servers than the current system does. Given the amount of data that I am using, just to see mostly empty trade depots, I respectfully disagree with their assessment of this. My data use with another game I used to play, that had a commodities market for P2P trades, was a quarter what it is now, and I was simultaneously playing multiple accounts spread across multiple servers on that PC game.
3) Sim City just hasn't been the same since Maxis was fully integrated into EA and the original founder left the company.
4) Regarding your last question, I ask myself the same thing every time this game frustrates me. 😕mileyfrustrated:
About SimCity BuildIt
Recent Discussions
- 39 minutes ago
 - 4 hours ago
 - 11 hours ago