Anonymous
11 years agoThis must be a bug/s
Well, ever since the new update the requirements for buildings and keys went up significantly, but in particularly one with ship. Every time ship requires nails it is always 50-60 nails, making this ...
@jeffk42 wrote:Yep, and making decisions like that is part of playing the game! 🙂
Have you ever played any of the original Sim-City titles? Preferably the ones from before EA's purchase of Maxis, or at least the ones before they started interfering with the design and eventually closed the Maxis offices. On it's own, this game is OK and it's strategy is what it is, but when it is marketed using the Sim-City name, people expect it to play more like the other Sim-City games they have played before. While trading centers have not always been part of the Sim-City equation, Maxis was pretty good at putting out games that didn't have broken game mechanics. Anyway, I really don't believe that, during development, any programmers at EA thought it would be this difficult to make purchases from the Trade Depot. Now they are spinning ("positioning") this result to claim it's part of the intended game mechanics. I'm not buying the spin.
I've said before that the 3D rendering engine, with the ability to rotate the screen 360 degrees, a full day/night cycle, etc., in a mobile device, is amazing.
I have. I forget what my first SimCity version was, but the first one to really hook me was SC2000.
I understand that when compared to the full titles, this game can be pretty weak. But it's intended as a mobile platform game designed to be played occasionally (considering how fast it drains my phone battery, "occasional" is the ONLY way I can play it unless it's plugged in 🙂 ), not obsessed over for hours at a time. That's partly why I think there are so many timer-based game elements -- because you set up stuff to build, close the app and come back to it later.
At any rate, I don't think they intended for the trade depot to be as difficult as it is either, but that's the way it is, regardless. Therefore, it is a part of the game. You need to make decisions about how hard you concentrate on increasing your storage capacity, or on expanding the map, or upgrading buildings, because you generally only have time to buy something in HQ once per cycle before the other items you want are gone. Then you need to decide whether it's worth trying to find it in HQ or if you just save the money and build it yourself.
Intended or not, it's all part of the game. It may change, or it may not, but that's the reality and I'm still happy playing it the way it is.