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You will get the same points for killing either player on that particular kill, BUT, if you over kill a player, that means you leave behind another player with full health that you can overkill later as well. If you are in Arena 5, for example, each player has 14 health. If you kill each city exactly with 14 points, you will lose to a team that over kills you scoring 21 or 22 per city. And, jackpots are boosters that can be used in each arena past the first one. Jackpots double the number of points per attack. For example, if you have a level 2 B Movie Monster, you normally would get 1100 points per attack. With a jackpot, however, you can score 2200 for that one attack.
- 7 years ago
That is the best username ever. I love it.
I think I finally get it. If you wipe out 10 cities with 10 damage, that's 100 damage. But if you wipe out each city at like 13 damage, that's 130 possible. Yea?
- 7 years ago
@dnb367 wrote:That is the best username ever. I love it.
I think I finally get it. If you wipe out 10 cities with 10 damage, that's 100 damage. But if you wipe out each city at like 13 damage, that's 130 possible. Yea?
Depending on the Arena where you are, each city has different quantity of houses (or health).
So, if you are in Arena 5, like the last example, each city has 14 health or houses.
If you use BMM (10 attack) , you hit 10 houses and you make 1000 points, then if someone use one Plant Monster or Flying Vu, hit 4 houses, and make 400 damage, so finally that city is bubble or shielded, because the whole 14 buildings have been attacked. So your team made 1400 with that city, now, you need to wait that player rebuild completely so you can attack them again.
This is the problem, that's the limit you have, because when that city is bubbled, you can't attack that city anymore, unless that player repaired all.
But, if you attack with BMM (10 damage), then you use 1 Magnetism (3 damage), you hit 13 damage in total (1300 points), and that city still have 1 house remaning, with that house remaning, you can hit it with another BMM with 10 damage (this is called overkill) so, you finally make 23 damage, that's 2300 points with only one target/city.
There's a big difference between 1400 and 2300. So, if every enemy city you have, you hit and overkill those, your team can make a lot of points.
Also notice that Mellow Bellow make 1100 points, so per city you can make 2400.
I learned this in the hard way, losing again and again, but I paid attention and saw that my enemies always used Hands of Dooms, BMM, Building Portal, Dance Shoes and big attack with the last house in our cities, so i learned how theey make more points with every city in our side. This is soooo hard to explain to a new players, and the chat in the game it is so uncomfortable, take time, but new players just finish other players with comic hand, lol... kinda annoying, because you know your team loose a lot of points there with that hit.
Also, notice if you rebuild your city without being bubble, your are giving the enemy more houses to hit, so, you probably enjoy the cheap parts when you rebuild, but is a trap, if you rebuild you are giving points to the enemy. And when you're bubbled or with the shield, don't go until you are ready to attack, if you go out you're giving 14 to the enemy to hit, this means another 2400 if the enemy overkill again. So only go out when you have energy, items to attack, and you can be there for a while, cuz you know... you need to make more than 2400 points if you don't want to be a negative thing in your team. You are the one who decides to play carefully or just rant out EA and asks for eliminate shields at all.
About the Jackpots, the jackpot is a booster and double the points, when you hit while a jackpot is there over the city (that you hitting, the enemy city), you make the double points.
You know that 1 magnetism is 2 energy, and the BMM is 8 energy, that's 10 energy you need to spend, and you only have 12 energy, and jackpot I last 10 minutes, if you wanna overkill with the jackpot, you need a friend, i mean, another player in your club who hit with you.
So, you launch the BMM and Magnetism and your partner launch the another BMM... this is the part of the game when you need a good communication with you partners in the club. The club with better timing, help, and communication usually do better these wars.
I hope I could have helped something, if you still have any questions, ask.
- 7 years ago
Hi BlazinsZ,
Interesting dissertation on the war game and thanks for proving and confirming my comment from another thread that EA has made this game way to complex for the average person coming into this game as a newbie or casual players who just wants to blow something up with a silly looking “weapon” - I understand the appeal. Even Superpraesi has acknowledged in his post related to Arena 6 and the ELO system (which technically it’s not as was vigorously explained to me a couple of years ago - it’s a modified version) the need for new folks to make the system work.
You made one comment I would like to address, “You are the one who decides to play carefully or just rant out EA and asks for eliminate shields at all.” ...key word is PLAY - no one has an issue with an opponent using caution to exit the bubble and waiting until you have full energy and teammates to exit with...that’s just smart and actually invokes strategy. The “rant” you refer to is the genuine concern from folks when you elect just to stay in the bubble for hours and not come back, you know head off to Starbucks and enjoy your evening with no intention of returning - that’s just wrong. At a minimum your team should have to forfeit due to lack of participation...regardless the score. Don’t know if you fit into that category or not, but anyone that takes that approach probably assumes the world revolves around them and sadly without your opponent you wouldn’t be able to buy that win...
I actually thought you did a good job explaining some of the nuances of the war games and commend your effort.
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