Forum Discussion
Simcitybuildit
I really hope they do something, wars are fun and good additional activity for the game, they only need to fix certain details so that it is not so easy for some to break the game, according to what I believe, EA is the first interested, I know that they may be making money as they are now, but it suits them to continue fixing these details.
- 7 years ago
Currently up against an opponent with level 15 magnetism already, and multiple cities over level 10 magnetism. To me the major problem with war is it’s pay to win or hack to win. I’d rather play a different game than deal with this. Additionally, it’s 36 hours straight where we’re forced to work to the timing of game and our opponents if we really want to win, which is life debilitating. With good reason every other game dishes events out in 1 hour sessions or has a save button.
- 7 years ago
Simcitybuildit
- 7 years ago
With your encouragement I’ve reported the player for review. Obviously they could have spent 1000’s of dollars to get cards, and while that’s definitely happy for EA accounting it’s game breaking and causes their (also paying) opponents to doubt the integrity of the game enough to quit.
Very true regarding making any video game low priority, as anyone should. What I’m suggesting is the devs actually watch what happens in club wars in the top 200 area and higher. What you’ll see is players who are online 12+ hours without break and must be up all night watching the war map, or attempting to sleep with sound on so they hear events and get some very restless sleep. This is because of how war works and its 36 hour attack phase. Instead of blaming the player base for crazy behaviour perhaps EA could design their game better.
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