Forum Discussion
If we have the lead, opponent hit us all, it says knockdown, knockout in 4h. no matter that we have more points... will we lose at the end with more points? I will not test that, but 99.99% yes.
When club face knockout, they have not any points as a club. it just says K.O.
Well, I think it is time to determine the time when the war ends, and keep enough umbrellas. with only one city to protect with 3 umbrellas III is enough, you can just decide the player that can say: I'll be on at the end to umbrella myself.
Repairing your city can be difficult (randomly needing about 12 nails), so it is better to use an umbrella at the final if you're winning (which are useful in the game again, am I the only one happy about that? LOL),
I know that Buster can destroys umbrellas, so probably you need to freeze the player online in their side... but... Buster destroys the timer when bustered you, or... unless they heal you and then attack you again, Buster shouldn't destroys umbrellas IMO... ☹️
- 6 years ago@BlazinsZ That's one of the ways to deal with it. But if strike doesn't happen at the end, it is waste of umbrellas and freezes.
Then, one man guarding at the end will not be enough if half of your club are under the shield already. Freezes could work, but I doubt you have 10 freezes to spend every war, just for the end, for attack that may not happen... so...
I have better solution for this...
1. most of your crew must be open at the end. (they have to be present last 2 hours of war, and repair if needed, otherwise you have a problem)
2. rest of the crew stays under the shield but ready to exit. They will exit last minute. If strikes occur, they will hit all open cities. They will not have enough energy for the rest. Add some freeze and umbrella, and you should be safe.
Yeap, you have to be present,.,this is downside...but against well organized strike, there is no other option. Our strike against next cheaters we match, will be one on one, 2 snakes, without jp. At least 10 of them will be under the shield in a second. (they will have 30 seconds maybe, to repair). The rest, less active we hit a few hours before...
Not fair? no.... but this is the game rules now,.. good for active clubs, very bad for inactive... and cheaters can be defeated this way... - 6 years ago
Has anyone completed a war and domed all of the winning team (points) just before the end and won?
So the 4 hour timer is not applicable if the time left is less? Does not sound right.
- 6 years ago
Can anyone confirm either way?
If you are winning on points, but right at the end the enemy domes all of your cities (i.e. way less than 4 hours left, like in the last 5 mins), do you lose?
- 6 years ago
@lesorsier wrote:
@teppumIt is confirmed, we just did it. Last minute knockdown, and we won. (We was losing on points)... As I said, cheaters can be beaten this way. Millions of points is not enough anymore.
And vice-versa, you can lose at the end, even if you are winning with points.Cheaters yes.
Genuine active players too... So a club can be inactive until the end and then win. This is exactly the same as the previous issue, where a club would be very active at the start, then hide under the dome for the remainder of the war. It is just in reverse.
Not sure EA have got that aspect of the KO feature right at all!
- 6 years ago
@teppum wrote:
@lesorsier wrote:
@teppumIt is confirmed, we just did it. Last minute knockdown, and we won. (We was losing on points)... As I said, cheaters can be beaten this way. Millions of points is not enough anymore.
And vice-versa, you can lose at the end, even if you are winning with points.Cheaters yes.
Genuine active players too... So a club can be inactive until the end and then win. This is exactly the same as the previous issue, where a club would be very active at the start, then hide under the dome for the remainder of the war. It is just in reverse.
Not sure EA have got that aspect of the KO feature right at all!
I disagree, getting too complicated tbh, this is not exactly the same thing, not even near, you need to be active the whole war if you don't want to be knock out, the last issue was they stayed bubble with no movement the whole war, but here if you don't repair and go out in 4 hours you're done, so, no more feeders club with 9 sleeping cities, this for both teams, the difference is that the timer is short in the end, but very easy to solve just using an umbrella, or just you team beign there, why not? as I said, If the hardest thing is in the end, simply start the war, so that when it is over, it will be daytime in your country, and you will be there. it is even more important than the beginning, so you are not so interested in being present when the attack phase begins, with a single player that you put there in about 4 hours is enough, for example the attack phase can start at 4am, but not problem if you all are offline, at 8 am you can repair and start the fun there (if the timer is 5 hours to knock out).
So the beginning isn't that, it's not that important, just arrange your war to be at the end, but, you still need to be fighting the whole war because you can be surprised anyways.
Obviously teams are getting knock out easily right now because is a new thing and they are learning how it works, but give them a few weeks and everyone will have prepared and you will realize that it is not so easy to defeat a team (especially high arenas) and you will have to be smart to knock them out.
you don't even need to get stressed leaving all the cities green to avoid a knock out, just leave a single city 13/14 buildings repaired still bubbled, have the repair requirement ready, and at the last 10 minutes, repair, and use an umbrella, freeze someone you see attacked recently, or have a Pump I,II,III or looks like is online in their side, if they Shield Buster you, they're actually doing you a favor, use a second umbrella then too, if a player was defeated (was not enough), analyze, correct, and the next war prepare at least 3 players online at the end, all to use umbrellas in the same city, same method.
I honestly don't understand what the drama is with this new rule
please, in a club with 20 active players or more, anyone can repair in less than 5 hours. If your war ends at dawn when everyone sleeps, it was your fault for not knowing how to manage the time to start the war. If you can't be online at the end even when its daytime, then your club belongs to a lower Arena, where you can fight another club who takes the game more relaxed just like your club. The reward is just 10 cash per Arena so isn't that bad
- 6 years ago
This 4 hour knockdown time will be good against cheaters from Russia, China, India, region-specific teams, I hope. Unless they don’t sleep. But well, it still feels good to make them have sleepless night if they decide to wake up in the middle of the night just to prevent KO.
- 6 years ago
I do not agree, I have no issue with the 4 hour timer, if that is the judged level of inactivity then stick with it throughout, do not suddenly reduce it to as little as 1 second at the end of a war.
A club of 25 will be very hard to defend against at the end, you will need 20+ lvl 3 freezes to stand a chance. That same club could have been very inactive all war, be miles behind on points, forced you to use SB to keep your attacks going, but pop up at the end and unless all of your team are active, take the win.
Note, umbrellas do not work as a defence, SB will just remove them, which is another problem as it should only work if you are domed 🙂 If they changed that and made a brolly a total defence, then you could cover the last 30 minutes with 1 booster on 1 city, much fairer.
- 6 years ago
@teppum wrote:A club of 25 will be very hard to defend against at the end, you will need 20+ lvl 3 freezes to stand a chance. That same club could have been very inactive all war, be miles behind on points, forced you to use SB to keep your attacks going, but pop up at the end and unless all of your team are active, take the win.
Note, umbrellas do not work as a defence, SB will just remove them, which is another problem as it should only work if you are domed 🙂 If they changed that and made a brolly a total defence, then you could cover the last 30 minutes with 1 booster on 1 city, much fairer.
If I not wrong they changed this, if your club has 10 members you will fight a club with 10-20 members.
Anyway, knock out like that at the end isn't an easy thing, and you're assuming that the enemy is all online, then, I can see you disagree with this, but I think if they manage to be the 25 members online at the end, they deserve the victory for that effort and shows teamwork from a whole club, and yes, your club deserve a less arena position until you manage to be more active at that specific time.
Of course your club is going to lose if we going to assume the enemy is 20 players online and dedicated, and you club isn't that active to counter, I don't see this as unfair thing. For me, it would be unfair if only one player from that enemy managed to destroy your team of 25 players who have made a great effort, with some silly move, but this is not the case.
but I come back to the same, it is not something so easy to do, if your club is winning in points, your both at high arenas, the enemy have high levels, and they aren't attacking anymore, that's suspicious so you can easily predict that they will try to knock in the end, so you can counter that.
With only one player who have 3 freezes in the last 5 mins or 10 mins, you freeze them and they can't do anything, you repaired last building and put an umbrella, they need an additional of 2 more players to: use 1 SB (7 energy), and another player that use Mellow Bellow (8 energy, 11 buildings) and magnetism (2 energy, 3 buildings) to bubble you, since they can't recover 7 energy in the last 4 minutes, once they launch 1 SB that player is out of that battle too. You don't need more energy, just boosters, you just need to see your city for those lasts minutes, once you see a glow or thunder in your city (that represents the SB they launched) drag the second umbrella, remember, they need precision to beat you, 1 player need to launch SB and other 2 more (if they want to be fast) need to launch 1 mellow each one, if your are fast than them, you can put your umbrella before they hit (you can do this, launch a second umbrella when they use a SB), so you beat another one, better if they hit you with one Mellow Bellow because is another player out of the battle, and they need another SB.
So, 1 player on your side can control 5 or more players for the other side, with only 1 more player active in your side (that freezes 3 more players) or also 2 more players, why not? isn't the enemy with 11 players online? why you need to suppose your team is so inactive at the end? especially if we talking about your club that also have a great arena position. Is too easy to counter this.
With 2 or 3 players online at the end on your side, go out with umbrella, they need more to use SB that I said consumes 7 energy to use, one per each umbrella and then another player to bubble.
So this strategy is actually lame, and hard to be successfully done. No threat
If EA fix umbrellas, then this isn't a thing at all. Just use one 30 minutes before and you won.
- 6 years ago
Yup, I kind of predicted that my most recent opponent would aim to get the win through knockdown while we were leading. And frustratingly, they really did that when I saw 4 of them getting out of shield at the same time and focused on putting us in shields instead of maximizing points. And we only had 5 cities out of shields. It was real easy to shield all of us with 3x energy.
And that was the time where more than half of my team was sleeping. Good thing that I had 2 teammates around to help with the freezing and umbrellas. And we managed to hold the fort and won the war. I can say this is the case of outwitting them when they tried to pull a fast one over us. Umbrellas do deter legit enemies from attacking because
1. they need shield buster and this attack needs lots of gas cans. And like you had said, the enemy needs a lot more attacks to shield a city When using shield buster. It is not as easy as attacking an open city.
2. Many players still don’t know that shield buster can bust the umbrella lol (it’s a gamble, but easy to tell if they know by observing whether they use umbrellas beforehand).
Btw, very good point about using umbrella the second time after SB.
Moving on, I know that we must change how we play the game and start war at a different time. We were lucky that there were only 4 of them attacking at end of instead of all 10. Otherwise, it was much harder to hold them off with only 3 of us active at that time. And I was left with 5 activations at that point in time.
Now, it is not only about jackpots and duds. Umbrella and freeze proved to be useful again.
- 6 years agoWe participated in 2 wars. At first we didn't know about the reduced time. Only from 4 o'clock. We were very advantageous in points. 20 minutes to go. Only 3 of us were online because it was less than 4 hours away, we thought the war was over. Answering your question, YES, if your club is completely destroyed in the final minute, you will have less than 1 minute to rebuild. It makes the war exciting, but very tiring. And it really gives you a chance to beat cheaters. My tips: at least 4 members online in the final hour. Each with at least 2 umbrellas and 2 freezes. With 5 minutes left, freeze the opponent's assets. If it doesn't work for everyone to be online, choose 2 to stay alive. The others cover.
- 6 years ago@BlazinsZ You are wrong. Because if you have 13/14 of the buildings, and the opponent plays the anti shield and destroys you totally? It is 0/14, you will not have time to rebuild and you lose.
- 6 years ago@SantaCruz656981 In time: we participed in 2 wars with the new rules. We have 2 or 3 years in the wars
- 6 years ago@BlazinsZ This!!! Just have 3 members online to defend. They choose 1 member to defend. SB? Umbrella. SB again? Umbrella again. The 3 attentive (the target and 2 companions) succeed. And they win the war. You don't even have to freeze the enemy.
- 6 years ago
@SantaCruz656981 wrote:
@BlazinsZYou are wrong. Because if you have 13/14 of the buildings, and the opponent plays the anti shield and destroys you totally? It is 0/14, you will not have time to rebuild and you lose.but that is not so bad, or is it?, suppose you leave your city 13/14 and you are going to be on the llast 20 minutes, there are two scenarios: you find your city 0/14, this is not a problem, 20 minutes is enough to rebuild all.
The second scenario you find your city as the same 13/14, but they planning anti shield and destroys you as you said, no problem again, you're going to be on those last 20 minutes, so you will see the lighting when the anti shield is launched, if they do that before you unbubble and put your umbrella, no problem, it is actually better, they are wasting one SB, so as long as you see the glow or lighting animation put your umbrella, done, again, your going to be online those lasts minutes there.
but I have to admit that you have given me a great idea, you have a good point! if they see that you have 13/14 you're telling them, or some kind, are you signaling your strategy, and you can also use this to your advantage. For example, your club can leave 7 cities with 13/14, so they struggle finding who of all those anti shield and then destroy, if they decide to clean all of these to transform into 0/14, then they need 7 SB and more attacks, thats a lot of stuff!
But this is the idea you gave me, like, why have to put 13/14 actually? noooooo! you can leave your city with 0/14 but see all your buildings requirements and have prepared all the items you need to unbubble, LOL ! you just take a look and save for example 3 nails, 2 planks, 1 backpack, etc, untill you have all, then, in the last minutes, you repair all, this tend to depends on how fast is your conecction, but usually in seconds you can repair the 14 buildings if you have your items ready, then put the umbrella, done. So, LOL, you can play a ''I'm sleeping, I'm offline'' having your city 0/14 and the enemy team thinking you're offline and confident with that, in the last minutes, you repair all! like Hello!! surprise!! I'm here!! hahahaha.
The enemy can never know what city is going to do that, they can see like 12 cities bubble with 0/14, what are they going to do? what can they do? nothing!, SB and bubble again? LOL that's lame, they can't do nothing! just wait the lasts minutes and see several cities with 0/14 repair really fast and they just see their trophie disappear.
so, again, I mean, knocking out an enemy that is winning, in the end, it's not that easy, it is a lame strategy,
We have already discovered in this simple conversation several ways to circumvent that "strategy", perhaps it is working at the moment, but it is because many teams are just learning about this rule and how works, but later you'll see, hardl to have a victory just hoping to successfully knock out them the last few minutes. - 6 years ago
Did it, last minute, they were more then 200k ahead with points...
- 6 years ago
@lesorsier wrote:Did it, last minute, they were more then 200k ahead with points...
Oh dayun, I decided I'm against now LOL, that's savage. it must feel bad to be knocked out after putting in so much effort.
if there were no cheaters, then I would suggest that you aren't allow to knocked out if the gap of points is too big, unfortunately cheaters exist and therefore it would be impossible to knock them out or beat them.
- 6 years ago
Don't be sorry, some of them were cheaters. They didn't make millions just because of low level war cards, but some of them had unlimited war items.... mags mags mags... etc,.. and 5 or 6 of them was in the game last hour, but it is hard to repair with the storage full of anvils and hydrants.
- 6 years ago
@lesorsier Based on the information provided it appears your club faced a talented 17 member club led by 3 strong players that scored in the neighborhood of 180K leading to approximately 400K points for the club - there is nothing showing that indicates cheating or millions as stated. I’m in full agreement with @BlazinsZ - if this was a true hacker club I suspect the results would have been different. For what it’s worth, I suspect this will become the new normal for war games but only time will tell - good news is you have to hang around to the bitter end if you want to win.
- 6 years ago
@PinnacleValley @lesorsier @BlazinsZ
The strategy of 13/14 or 0/14 does not work. At the end of the war the energy is 3x. If the enemy is buffered III, it is energy every 20 seconds! If you have 3 or 4 online, even if you rebuild, they will play SB and always put you at 0/14. I have a single question. I saw it in a war but I'm not sure anymore. When you use the umbrella and the enemy throws SB, and you put an umbrella again, does the SB break again? Because it is the easiest way to win (if your club has more points, of course). It is much easier to keep a member of your club alive than all the enemies killed. And remember, cheaters will always have level III special items. Even with the new rules, it is still difficult to beat them.
- 6 years ago
@PinnacleValleyBased on terms and conditions here, and name and shame policy, this is all information I can provide.
However, be sure that we analyze every opponent very carefully.
Those "3 strong players" was clones, made month ago just for war, with just some basic cards opened. War Rank about 15, and avg over 50k. Made to be reported and banned, (instead of main big cities).
And now we have ''true hacker club" avg over 200k. With unlimited everything, so they repair instantly. The only chance to win is that they are not online at the end. Or if they get banned before the end.
@SantaCruz656981SB breaks umbrella again an again. Try with freezes. Freeze those online,.. and you have 15min to repair. - 6 years ago
@lesorsier I will certainly take you at your word and I assume the 3 clones are out of business (maybe). This is a different method of cheating as their performance within the specific war game gives no indication. It’s really difficult to fathom that they were not prepared at the end but that is encouraging news.
- 6 years ago@lesorsier Need to report at start, we have seen 3 get kicked half way through
About SimCity BuildIt
Recent Discussions
- 4 minutes ago
- 6 minutes ago
- 10 minutes ago
- 21 minutes ago