Forum Discussion
I find it much easier to find items when I play early in the morning.
I find I'm not frustrated because there's less demand here in the U.S.
My frustration with GTHQ isn't with being unable to find a seller with the item I want.
It also isn't about having to wait 30 seconds and try again.
Neither is it with seeing the item has already been sold after traveling to the seller's town.
My frustration begins when I tap an item to purchase but it's not really available cuz there's a problem with llamas.
To the programmers:
SC BuildIt doesn't have to have perfect, real-time performance like a stock market. If my copy of the game shows an item as "AVAILABLE", then my copy of the game should allow me to buy it. It's just that simple.
Once an item is purchased, then report the item as "SOLD" back on the servers.
Once one client reports an item as sold then credit the seller.
So what if 1 or 100 people in the real world actually end up buying "3 Chairs for $900" from one sale? IT'S A GAME!!
Let the llamas go free and graze on the fertile, green pastures with the unicorns!
geiger246 wroteSo what if 1 or 100 people in the real world actually end up buying "3 Chairs for $900" from one sale? IT'S A GAME!!
Let the llamas go free and graze on the fertile, green pastures with the unicorns!
This is the worst part. They give you a message like they can't do anything about it.... Like its somehow not their fault their system is ineffective.