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had same prob not w/ a meltdown but with a meteor (or maybe ufo?) ... never seems to go away. I finally just said screw it and built a park over it. (fortunately it was a small area).
- Anonymous13 years ago
I'd like to complain and wish I was able to put in my screen shot. there is NO reason to have "unsafe" workers in your plant when there is not one uneducated person in my city. My univeristy is full and I have a Science and engineering school for a good 5 years.
they really screwed the pooch with this "sim" person alogorithm. Same thing happens with commerical buildings... you have a 3 to 1 ratio of residential to commerical and people just walk to the closest one and walk out.... on to the next... the third in the line miss out...
poor poor programming
- Anonymous12 years ago
this is pretty ridiculous that cities get destroyed permanently by the lizard: there should be a non DLC way to clean it up at extremely great cost--maybe university research + some really expensive hospital addon that you need to keep running (radiation intensive care center)
- MaxisBazajaytee12 years ago
EA Staff
You can disable random disasters in the in game options.
If someone in your region has Cities of Tomorrow you can also use some of their tech to help clean up your city even if you don't own Cities of Tomorrow yourself.
- Anonymous12 years ago
Trees do help, turn off random disasters (does that mean its impossible to have a meltdown, even with unskilled workers ?)
Ground scrubbers is the new tech to clean up ground pollution (and turn it into air pollution)
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