Forum Discussion
Hey,
Basically I know there's a lot of people in the Skate community longing for a Skate 4 and the other day I stumbled across this video on YouTube, which seemingly confirms the existence of a Skate 4.
However I was skeptical as to the credibility of this video so I decided to go ahead and call them up myself for some answers. After various people told me they had no knowledge of a Skate 4 I was eventually put through to the extremely helpful/lovely Lorraine in Austin, Texas. After she had spoken to a few people she said something along the lines of "although no release date or details have been confirmed I expect it will come out in 2013". She was quite vague, I am sure they are told to be like this when discussing future games which haven't been officially announced, but the general gist was that one is in development somewhere (I think).
I am just posting here so those who may or may not be developing a Skate 4 can see that we have all played Skate 3 to death and want nothing more than a fourth installment! With recent rumblings of the next gen coming out at the end of the year I believe, as do many others, that this would be the perfect time to release a new Skate; utilising the new technologies and bringing us a more realistic and comprehensive skating experience. As great as Skate 3 is there are definitely things that could be added which my friends and I have discussed at length. Here's a few examples:
-Flatland: perhaps a mechanic whereby you click in the analogue sticks and then do combinations similar to doing flip tricks?
-Pressure flips: again, this could be easily achieved by a similar mechanic to the one above.
-More realistic physics: while Skate 3 is a great game, what it lost from the earlier games is the more realistic physics. The option to play on easy and normal should still be there but perhaps there could be another even more realistic mode than hardcore for those who want an ultra-realistic skating experience.
-The map: I'm sure on next gen it would be possible to make a really cool, really massive map. A lot of people missed having one large, fluently skateable map in Skate 3 and I think if there was to be a Skate 4 it would be great if it could feature one massive map that you can Skate around, rather than having the different parts like Skate 3 did.
-More tech stuff: I know this is vague but if there was more technical tricks you could do I know it would add a lot of enjoyment for me and my friends who play Skate.
Thanks!
George
I certainly expect nothing until 2015 at the earliest, but even that would be rushed without anything announced yet and next gen just getting out of the gate this year. Time will be needed to explore the capabilities of the systems and the desire for an extreme sports game is needed to sell.
Any arguments on "people still play and there's a community" aren't going to warrant a new release. Either the genre revives, or something spectacular about a new title will help it sell.
With that being said, I might as well speculate on what I would want in a new Skate game
- Various difficulty modes was a good choice. It invites all sorts of people to play. I would make sure Hardcore is tightened up. Overall, just keep trying to reduce glitches and promote a solid simulation. (I say this even though I was all about the arcade style). EA tends to be about authenticity in games, and up until Skate, any skateboarding fans had Tony Hawk to look to for any representation. With the realism aspect of Skate, they fill that niche and should continue to improve it.
- Filming is certainly the key feature of Skate. Everyone could share their work with others. I would say dare try to make things co-op where you need a friend to film while the other person hits a line. This shouldn't be forced cause everyone wont have a friend around or may not necessarily appreciate the culture behind such a decision, but teams would have more of a social aspect in being allowed more things to do with each other.
- This brings me to my third point. EA Canada, please quit making online-centric games. You can't guarantee a fanbase and thus your special features will fall flat and lose playablilty without an assured base of players. Skate.Create lost support after 3 years. SSX is barren (and the 321Go events didn't save anything cause there's no one there to face off against). Players need to be able to accomplish things in their own time, and if everyone is not playing it, the online features should benefit the solo player, rather than punish for not having an active team or community.
- In terms of mechanics, I understand the controller was about spent with Flick-it, but it felt like a disappointment when the only new tricks from Skate 2 to Skate 3 were darkslides and underflips. Pressure flips have been mentioned, and I think clicking the sticks would have aided in that.
- If a website returns to help in creating things and managing players, it really needs to be in game as well. An in game graphics creator would save the trouble of having to transfer and hope things work out.
- Teleport. Unless it's ridiculously out of bounds, if I want to try and skate it, I don't want to have to glitch to the roof of a building. One of my videos had to manipulate a Hall of Meat challenge in order to access a skyscraper. Why not pick and go?
- Draw an object. Perhaps dragging around an object creates the immersion of being a skater and having to setup your own objects, but drawing out rails in Create-a-park was a nice precision feature that I wish I had in the city.
- Bring the Skate shop and other places of interest back into the city and out of the menu.
That's all I have for now. Hope to see more extreme sports out of the next gen whether EA continues the reign or someone else steps in.
About Skate Franchise Discussion
Recent Discussions
- 3 days ago
- 7 days ago
- 9 days ago