Gone Viral Trophy on Skate 3 PS3
Can someone from EA let us know what is happening with this bugged trophy? A lot of people are waiting on a fix! Thanks!Solvedmugcostanza9 hours agoRising Rookie16KViews19likes233CommentsWill this soulless game ever become an actual skate game?
Avid enjoyer of skate games here... Soooo are we ever actually going to get a finished game or are we just going to be forever stuck with this until EA completes Brickswitch, announce that its a full launch, throws a paywall and completely forgets about the IP all together? The mechanics are great, but there is no soul whatsoever in the game. It all just seems so out of touch with their fanbase. I get its early access but for a full year(not including the private early access)? To top it off most of the early access has been them taking weeks just to add a few items into the game with different textures on them... REALLY disappointing. The challenges aren't even close to what skaters would even want to do. The garage manny challenge is the best example of that but there are so many more where I'll be doing the challenge and stop to question myself on who is actually wanting to do these odd tricks on these spots, then leading to you wondering who the heck even thought of them and if there was any thought put into it at all or if they just put a bunch of trick names on a dart board, closed their eyes and just starting chucking darts at the wall. The bigger challenges also should be reset as weekly challenges besides just having me do them once and then never getting anything out of doing them ever again. It's kind of a shame too because the bigger challenges were some of the more fun ones to do. It's genuinely at the point that it seems like the development team does not care whatsoever(that is if they ever did in the first place). Even to the point where most of the community parks just seem AI generated. Is there actually a team working on this game? or is it actually just a few ppl in a basement working on this slop? I can go on forever about this but to cut it short, I would just really like to see the game actually gain some character. Give us plain clothing and boards that we can change the color of and actually customize. Throwing a bunch of items at players in which 60% of them are behind a pay wall is not customizing, that's just giving us options. Give us an actual story mode with actual skaters that we can skate with. Giving us actual points to doing things besides just hoping that the player base won't get bored making their own goals for things. Slow down on the microtransactions. Most of the player base is a younger audience, mainly children, who more than likely don't have the money for all of that. Let alone to buy a crappy set of trucks for more than $2. Actually has more microtransactions than most games other games today which is kind of absurd to think about.Kicks-em4 days agoSeasoned Newcomer59Views0likes1CommentBring back the "Skate 2" Online Servers
Dear EA Team, Recently the Community of Trophy Hunters been able to do the Online Trophies of Skate 3, we been over the 100 or more players to get the Online trophies in ONLY a few days (you can check the PSNprofiles) the Question now is... if it is possible to bring the Servers of Skate 2 back? 1) for Peer to Peer servers? 2) Bring it temporary back, for by exemple a few weeks or 1 month or 2. 3) Other Options? we, trophy Hunters, looking forward for it. Thanks in advance.18KViews205likes230CommentsNo amount of cheese could feed Ratty Patty apparently…
There is currently no scale other than Seasonal Currency for my efforts or my accomplishments at this point and now this morning I learn via the DEV UPDATE that you have decided to scrap even that. So my 33K+ efforts are trash? I provide the following information freely and openly to supply some background perspective… Let’s Talk Achievements; Most of mine began like many of you around 09/16-17/2025 when Early Access was opened up to me via the Xbox Network. I rocked my 5 inch orange nut huggers swim trunks, those crappy black vans slip-on knock offs, and busted white T-shirt and through roughly a month of dedication. I’d worked my way through to endgame when I unlocked ‘Empire Skate and Grind” aka Lvl10 Market Mile. I achieved this milestone on 10/16/2025 when only 0.03% had previously done. Fast Forward 6 months to today; that numbers only 0.82%. In accordance to my Xbox network profile/achievements/skate tab. The other major milestone was via RIP Score right… I was ‘Fully Localized’ 10/24/2025… about 0.03% had done so at this point. Once again as of today Sunday 22Feb2026 the numbers only 0.34%. As of right now today… I’ve got 25 days played. My RIP SCORE is 23k+. And I’m 19/21 Achievements completed. This latest slap in the face is so disappointing yet what’s even more so is the entire teams inability to listen to those of US who ACTUALLY CARE. The SPORT OF SKATEBOARDING isn’t all pre-teens or teenagers playing COD and FORTNITE. I also GET that many of US Dinosaurs need to relax on the more controversial issues; The whole flying/gliding off the top of buildings etc Body Flips, etc I get the whole NEXT LVL concept now. I honestly did not at first as I was truly a purest. If you are… go help Session! I’ve actually spent many many hours trying to land on the Blue Wave Sculpture at the O.R.B. Leaping from ImpervaTec’s Roof Nearby. Only landed it once with what truly felt like an “unseen hand assist”. I’ve suggestions on how this could be better developed but why bother? You guys don’t listen…You don’t feedback… You certainly seem to watch and intervene during gameplay in my direct experience. You want to make the game more challenging. You want to have this sandbox environment. Engage us players more and more. You spoke of different competitive suggestions. I’ve got an idea for you. Let us make our own Lines. Stop forcing me to play some lame **bleep** that even feels bad, Almost immediately gives me anger and frustration. Perhaps start paying attention to what very few of us are actually laying down. If your on the dev team and you never rode a skateboard in real life or even in game. Shame on you. Never watched an XGames or Street League comp? Never spent time looking at the latest footie? Start by removing yourself from the problem and start trying to become part of the solution. Listen to US old heads. This is so much more than a JOB for US. We LIVED THIS. I’ve read the forums. There are a few of us out here…some with pro titles… some only local legends… some just posers who hung out, but One thing was always certain. WE LOVE THE SPORT PERIOD. How can you call yourself a creator if you’ve no idea what you’re creating? If you’ve no understanding of the Culture? Never felt what it was like to flow on a board? Ollie the biggest scariest obstacles? Blindly send it at times? GIMMIE THE LOOT RATTY! Roll over the seasonal bucks!27Views0likes0CommentsFirst Draft of Formal Consumer/Community Feedback Report
(may I please have a direct feedback line on where to send this once the final draft is complete?) Have a read, add anything you think I have misssed. Just be aware that I have not written this for the community, I have written this for the corporate business aspect, so I've used their language and terms, which is the only way to even be glimpsed at, let alone stand a chance of being taken seriously. And once again, for the final time, I am fully aware this will likely not amount to anything and I am wasting my time, but that has not stopped me trying. Sincerely, thank you for your feedback so far. --------------------------------------------------------- Formal Submission of Community Sentiment Report To: Leadership and Management Teams, Electronic Arts (EA) & Full Circle Date: February 21, 2026 Subject: Urgent Community Feedback and Strategic Risk Assessment – SKATE. Dear Leadership/Management Team Attached to this correspondence is a comprehensive report detailing the current state of consumer sentiment, product performance and monetization-related grievances regarding the SKATE. live-service product. This report is the result of an analysis of community data, session logs and public discourse spanning the history of the “Early Access” lifecycle of the SKATE. live-service product and specifically covering the most recent seasonal update. While the technical foundations of the product – specifically the skating physics and server stability – remain high-performing, there is a critical and growing disconnect between the development roadmap and the expectations of the core consumer base. The data indicates that current monetization strategies, specifically the implementation of access restrictions on map areas (e.g., Grom Island), have triggered a significant erosion of brand trust. This is being characterized by the community as a breach of previous transparency commitments. The resulting impact on player retention – highlighted by the 96.8% decline in concurrent players on Steam since peak – suggests that the current “Live Service” trajectory is at a critical juncture. The following report provides: An objective analysis of what is successfully engaging the audience. A breakdown of the friction points causing the greatest market discourse. Data-driven visualizations of player churn and retention trends. Attainable strategic adjustments to mitigate reputational damage and stabilize the long-term player base The intention of this document is to provide actionable insights that align the product’s revenue goals with sustainable consumer satisfaction. We believe that by addressing these core grievances, SKATE. can still achieve the longevity and cultural impact originally envisioned for the franchise. We look forward to your review of these findings and are available to discuss the implementation of the recommended corrective measures. Sincerely David Catford (deepcovergeko) Community Stakeholder Representative Strategic Review: Community Sentiment and Product Viability – SKATE. Early Access Executive Summary This report synthesizes extensive community feedback, telemetry-based observations and consumer grievances regarding the current state of SKATE. (Early Access). Data indicates a significant erosion of consumer trust, primarily driven by a perceived misalignment between initial development promises and current monetization strategies. The following sections outline the product’s operational strengths, critical deficiencies and the primary drivers of community discourse. Current Product Performance: Positive Attributes The community recognizes several core technical and mechanical success that serve as a foundation for the product: Mechanical Fluidity: Skating mechanics, grind physics and character animations are described as “buttery smooth” and naturally responsive. Audio-Visual Fidelity: Sound design is noted for its high quality and the aesthetic of “San Vansterdam” is generally well-received by new users. Accessibility and Social Infrastructre: There server capacity supports high-density player interaction with relative stability, “low-entry” skill barrier allows for broad user acquisition. Frequent Content Iteration: Regular additions of licensed music and cosmetic drops demonstrate an active live-service pipeline. Strategic Underperformance Areas The following features are currently failing to meet consumer expectations for a modern “Skate” experience: Map Geometry and Verticality: Consumers report that the current map layout lacks the “bombable” hills and elevation changes characteristic of previous franchise entries. Lack of Competitive Systems: There is a critical absence of legacy multiplayer modes such as S.K.A.T.E., 1-Up or structured trick-line competitions. Creativity Constraint: The item editor is restricted to a 5-object limit and the product does not feature a “Create-A-Park” feature at all, this hinders the “sandbox” creativity central to the franchise’s identity Lighting and Visual Clarity: Lighting in areas without direct sunlight are reported as insufficient, complicating gameplay and video capturing in specific zones. Primary Drivers of Community Discourse The following factors have caused the most significant reputational damage and consumer dissatisfaction: Monetization Transparency (The “Grom Island” Incident): - Contradictory Marketing: In 2022, developers stated: “No maps areas locked behind paywalls”. - Current Reality: Season 3 will introduce a restricted access model for the Isle of Grom (an expanded tutorial area). Access is permanent for Premium Pass holders but requires “renting” via a 500 Rip Chip/24-hour pass for non-paying users. Predatory Perception: The conversion of seasonal “Tix” (preventing rollover) and the requirement to scroll past a high volume of micro-transactions to access progression menus have been labelled “predatory” by the core user base. Corporate Communication Failures: Official responses suggesting that “plans have to change” are perceived by the community as a lack of accountability rather than a by-product of “building in public” or “early access”. Strategic Recommendations for Faith Restoration To stabilize the player base and mitigate further brand devaluation, the following steps are recommended: Abolish Geographic Renting: Remove the “Water Taxi” ticket system for Grom Island and revert to the “All Maps Free for All Players” commitment. Increase Sandbox Utility: Raise the item editor limit and implement a mission/line creator to foster user-generated content Refine Monetization Flow: Relink progression systems to gameplay achievements rather than forcing users through the cosmetic store-front to view status. Prioritize Legacy Content: Expedite the release of “Create-A-Park”, “S.K.A.T.E.” and/or “Hall of Meat” features to satisfy the core target demographic Strategic Addendum: Cultural Context and Brand Alignment The Socio-Cultural Dynamics of Skateboarding and Product Authenticity Historical Context and Cultural Foundations The skateboarding movement originated as a definitive counter-culture, defined by its resistance to traditional athletic structures and centralized authority. Historically, the community has been composed of individuals often marginalized by mainstream society, outcasts, free-thinkers and rebels who utilized the urban landscapes as a canvas for freedom of movement and radical self-expression. In this ecosystem, status is not inherited or assigned, rather earned through meritocracy. The culture is inherently inclusive and diverse, having established a global network of acceptance based solely on a participant’s dedication to the craft and their contribution to the collective progression of the sport. The Intersection of Skate Culture and Interactive Media Video games have historically served as the primary digital conduit for skate culture, providing a sanctuary for expression that transcends physical limitations. However, a perennial friction exists between the organic, rebellious nature of skateboarding and the structured, bottom-line objectives of corporate entities. Skateboarding, by its very nature, is skeptical of institutional oversight. Participants are historically adverse to corporate sentiment, viewing top-down mandates as antithetical to the “street-level” authenticity that defines the sport. The Risk of Political and Corporate Over-reach In the current development of SKATE., there is a visible disconnect regarding the implementation of social and political agendas. Because skateboarding culture is already fundamentally inclusive through its merit-based roots, the introduction of forced DEI frameworks or overt political messaging is often perceived by the core demographic as performative and redundant. For a community that identifies as counter-authority, these initiatives are frequently interpreted as “corporate sanitization.” When a product prioritizes institutional agendas over the fundamental values of freedom and rebellion, it risks alienating the very outcasts who have sustained the franchise for decades. The Strategic Opportunity for EA and Full Circle This product has a unique opportunity to act as a bridge – not by imposing corporate values onto the culture, but by highlighting and celebrating the culture as it already exists. To capture the “spirit” of the franchise and ensure log-term viability, the product must: Prioritize Expression over Mandates: Allow the inherent diversity of the community to flourish organically through robust customization and merit-based progression. Embrace the Counter-Culture: Acknowledge the grit, rebellion and “outcast” identity that makes skateboarding a unique global phenomenon. Remove Ideological Friction: Focus on the “Freedom of the Session” rather than the corporate-led social engineering, which serves no functional purpose in a simulation dedicated to creative autonomy. By aligning this product with the authentic and raw fundamentals of skateboarding culture, EA and Full Circle can transition from being perceived as “the authority” to be the facilitator of the world’s most resilient counter-culture.bronsonbronson13 days agoSeasoned Rookie29Views0likes0CommentsA plausable direction for the future of Skate.
As an ex-skater, a gamer and loving fan, I first want to thank you for this wonderful experience you’ve created. There is so much this game offers me so a genuine thanks is in order. While I love playing this game so much, I wanted to share what I think could be a huge opportunity your organisation might be missing. I’m not sure about what resources are at your disposal, the investments that constitute the game’s development nor how feasible my suggestions are. This is solely a day-1 player’s attempt to give you a fair, non-bias stance of what this game is currently and what it could be. Skate. Is a clearly a game designed for skate-lovers. This is why I love it… but also why most of my non-skating gaming friends deleted it within a week. While I think skating should be at the core of the experience, if the game was positioned as more of a social sandbox with a strongly-embedded skating culture, many of my good friends who I share thousands of hours with on other games would probably have more incentive to stay. Think about it this way, most real life skaters don’t just skate around all day. They skate to and from things, people and other life fun experiences… If skate was a game where we could hop on, skate on our boards to an actual bowling ally to play bowling, a tennis court or snooker bar to name a few examples, how far could this widen the target audience from skate-lovers to... well… everyone? Skate. could become more than just a skating game, it could be the new social hub for gamers, underpinned by skating culture. To shift from a slightly unsociable, quiet skating game to an alive social world, there are certain requirements to make this work. Proximity chat would open players up to new people, funnier social experiences and a more open, vibrant world. In the EA Skate. Facebook page, we can already see people suspecting that real players are actually NPCs with generated name tags. Proximity chat would break down the communication barrier between players and restore the playerbase’s belief that everyone is real and not an NPC. We can further enhance the social experience by allowing group calls (using the already fantastic in-game mobile phones). This is a feature where we can create a group with our friends so we can always hear each other regardless of proximity distance. When this feature is active, having the character pop an earphone into their ear would be a nice touch. This alone would completely change up the atmosphere in San Van. Social connection aside, what else does this game need to sit tightly in its own Skateboarding niche whilst having a great chance of becoming one of the most successful games of next year?... If the map regularly expanded or was renovated to get; not just new skate parks… but sporting courts, arcades, interactive events like funfairs, maybe even surfable beaches (a hat tip to the original activity from which skateboarding evolved), then we would hugely widen the userbase while keeping the original early-adopters more than happy. Activities that can be played anywhere in the streets such as chess boards, coin tossing, hakkie sacks, dice, frisbees can be purchased in the store so people can have new kinds of fun with friends and friends-to-be. These items would also benefit from player-to-player marketing as people share their new purchase with friends and strangers they meet who would then want to go to the San Van shop to get one themselve's. New store items such as backpacks, watches, jewellery and fashion from outside the skate culture would also further personalise the experience for non-skaters while hugely expanding the game’s existing revenue stream. Everything to do with the actual skating within this game… is well… perfect. Its smooth, fun, challenging and just feels right. My only tip for further strengthening the skateboarding foundations of this new social sandbox direction is to add a competitive layer to the skateboarding. An essential course of action here is actual games of S.K.A.T.E we can play as duels or in groups. A more ambitious target would be live-streamed tournament events where we can watch players compete live on streaming services or by hopping into San Van to see the event "in-person". You’ve done so well in harnessing an understanding of what skate culture looks like, but you may have slightly missed the part that makes us Skate IRL in the first place… social connection and memories. If you can nail that last part, I genuinely think this game can become not just an extremely profitable franchise, but possibly one the highest grossing games of the decade. If you’ve made it this far, thanks again for all the wonderful things you’ve already done in Skate., and I wish your organisation a strong and exciting future.luckyy42518 days agoSeasoned Newcomer23Views0likes0CommentsEA SCOOT
Hey EA, when are you going to make ea scoot?! everyone i know wants one to be made, just like skate but scoot! It's really easy to make like skateboards, unlike bmx's which are way hard, 90% of kids ride a scooter so you would make soooo much more money than a bmx game because most bmxers are adults. PLEASE PLEASE PLEASE make one everyone is waiting for one!Anonymous20 days ago2.2KViews2likes4CommentsFun ideas
Hey. Here to say I’m enjoying the game. I appreciate the work put in so far and most of the vision I believe you all are shooting for. A few things I’d like added to the game might be unorthodox to the franchise but, place able boost pads might be fun to make smaller jumps bigger deals (with veried speeds). I also wanted to pick someone’s brain about combo tricks and lines. I was thinking a system where a party member can start one via high five animation. Then the lead takes over around 60-80% of the teams directionality. Allowing for assured team tricks and combos. Like hand planting your friends board. Or dropping in off a ramp from your friends hand plant. Or switching boards mid flip. Lastly sprays and a way back to starter island or more maps.ut3kyke73sko26 days agoRising Newcomer23Views0likes0CommentsAvatars should have more accessories
I feel like avatars should have more accessories so we can put like earrings, bracelets, chains/necklaces, dresses should be easy to get and on that topic dresses. There should be more choices for customisation for the characters face and eyelashes should be optional. You could also add highlights in the hair or just dyed hair (maybe a shop for dyed hair?) and add hoodies/jackets. Last bot not least (I know this is a bit dumb because it's a skating game) add high heals. Thanks.18Views0likes0CommentsI’ve submitted some music recommendations for the new Skate. game
Will there be any way to tell if the music has been uploaded to the game other than hearing it in game? I think it would feel really nice to receive an email saying that a song you submitted has been added. One that I really like is called “Stream” by Last Dinosaurs give it a listen and lmk what you thinkJustTheSoap27 days agoRising Newcomer19Views0likes0CommentsOwn The Lot
I can’t do all the challenges for Own The Lot because I don’t have friends to help me. I am level 10 in all areas. 250+ hours on the game. If anyone is down to help and do some of the challenges, hmu. I’m on ps4 unfortunately but my user is HyrdoCodeenwdcow2euty5d1 month agoSeasoned Newcomer220Views2likes3CommentsWhy doesn't skate have a day and night cycle?
So last month, I just realized, "Skate 4 doesn't have a day and night cycle" So I have 3 questions: Do you want a day and night cycle? Because I do. Why doesn't skate 4 have a day and night cycle? And Why do you want a day and night cycle? Ok thanks, bye.MangoLemon531 month agoSeasoned Newcomer102Views1like2CommentsGravity bugged
Honestly, something about the game is bothering me, and that's the game's gravity. You gain momentum, and when you try to do a trick on the ramp, the skateboard just doesn't go up; it feels like something is pulling the skater down.treze_mirrado1 month agoRising Newcomer41Views0likes0Comments
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