Skateboard Maintenance
As I was playing the other day, I could not help but notice that the wheel nuts are statically assigned to the chassis of the skateboard, causing them to come separated every time the trucks flex.
Also, I thought about maintenance. As we all know, board maintenance is essential to the sport itself. It would be pretty cool to add friction and wear statistics to your boards, offering a dynamic reason to push for progress and therefore influencing a player to always look to the next upgrade.
If we had an assortment of wheels, trucks and boards that could offer a variety of pros and cons it could potentially spice things up quite a bit by having to strategize for the challenges. You could integrate a 2-board load-out, allowing you to swap boards on the fly but not giving you the freedom to always have the upper hand. This ensures a player is always integrating skill and actively manipulating his way through obstacles, instead of rinsing and repeating the same exact challenge until they succeed.
If you couple the friction mechanics with wear and tear (like in real life) your board will dynamically change over time, requiring maintenance and repair. This could be a mini-game that offers purpose and customization, having to go to the shop to get a new set of wheels, bearings, trucks or maybe a whole new board cause the grip-tape wore out or the board snapped during a grind... I think it would be pretty cool and it would associate style with status and ability.
Same thing with shoes (more grip - more flip).
Also, in the future, is it possible to integrate challenges into the open-world game without interfering with the game play? Could we just run challenges on the fly? I feel like I spend a lot of time waiting for the game to let me play in between challenges.
Thank you, love this game. Cant wait to see the full version.