Thanks, @Tayra, now I remember. But to equal things out, if you set what you can see at a distance down to 3, (if a slower machine) then it sort of equals out on the advanced rendering if you want to leave that on.
I think I remember back when TS3 was released having to use something to set the frame rates to hold at 60 since TS3 didn't have a cap on that (and why things go haywire for some lag) but I think they eventually patched a cap into game about frame rates. But others may still use a third party fix for frame rate caps. I know personally I push my machines to the max (I shouldn't) I can't do without my textures and smooth edges, or visuals so I was always looking for some work arounds in these games. :)