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JaneScanes's avatar
5 years ago

What does sims 2 have that is lacking in sims 4

I'm a sims 2 fan but now I have sims 3 I find it hard to choose between the two. I also have sims 4 and a lot of the expansions but really find it lacking in something but can't work out what it is. It should be a great game and has some really nice features but I find I can only play it for about half an hour then I've had enough but I can play for ages on the other two.

What do other simmers think?

116 Replies

  • I love the premades and their stories. I rarely play them and mostly do my own thing, but I still missed it when I got to Sims 4. Yes, families have a typed up description, but it doesn't mean anything.
  • Maus652's avatar
    Maus652
    Rising Newcomer
    1 year ago

    Charm!

    And for me, nostalgia hits too.  I think there's almost too much with the newer games.  I still play the original games and EPs. Still hoping I get that teleportation crystal in Makin' Magic again. That fairy is gonna lose the mushroom race again, dang it!

  • LadyGray01's avatar
    LadyGray01
    Seasoned Ace
    1 year ago

    I miss Sims 2 aliens so much. I never use the disguise in Sims 4 and I hate how easy it is for relationships to get ruined when someone "discovers" my Sim is an alien. 

  • I guess this ties into my first answer of premades with backstories. Lore and history! The Sims have dead ancestors with their own stories and memories. Some of that data is corrupted (no real surprise), but there's still a lot there. A LOT. I used Simpe to fix everything that was corrupted, retrieved graves, replaced missing Sims that were listed in family trees etc. There are so many great grandparents, grandparents, aunts and uncles of current Sims. And some are really interesting. Just in Olive's garden you have several service people, several of her husbands, her sister and her husband, a teenage girl, and the ex-wife of one of Strangetown's current residents. It's so dark and fascinating. I've always wondered about the creator that took the time to do that.

  • LadyGray01's avatar
    LadyGray01
    Seasoned Ace
    1 year ago

    I like the way they turn slightly to watch you.

  • I know this tread is very old, but I have noticed it's mostly down to the lack of depth.

    Like many people, I went from one game to another as they released, thinking the next insallment was 'better'...and then after I received my copy of Ultimate Collection and watching some Sims 2 creators, I gave Sims 2 a go again. And found myself playing for hours and hours again, like I did when I was a teen.

    I asked myself, "Why do I not feel like this about Sims 4?"

    And the writer in me gave me a clear answer:

    In Sims 2, playful Sims get in the bath and play ship, grouchy Sims are mean to others simply because they can be. The memory system makes Sims randomly and spontaniously react to stuff in their past, like cry over the death of a loved one years afterwards. And if you tell them to do something out of character (like directing a sloppy sim to clean or a shy sim to talk to someone) they will look at the player, go "please don't make me do this :(" and do the task looking very uncomforable. I can turn autonomy on and my Sims will act according to personality and interests.

    Cindy from Pleasant Sims even created a system that allows you to use the Zodiacs entroduced in Nightlife to choose a Sim's aspiration, which I love because it adds a little bit of random to my games. I don't really need to tell them what to do and I most certainly don't need to spend all my mental energy thinking for them.

    You see a slight decline in this depth in Sims 3, but it's barely noticable. The trait system isn't perfect, but Sims still act in character...most of the time at least. The open world and story progression does make up for this, and it's fun to check in with households now and then to see what's changed.

    Then comes Sims 4. An empty shell of it's predecessors. A large part of why it's so boring and tiring to play Sims 4 comapared to 2 is because the Sims are all the same, with a spot of "personality" painted over. The traits don't actually do anything other than affect emotions (a system which itself is very flawed and broken). They have added sentiments and fears recently, which does seem to help a tiny bit. The story progession is a nice touch, but it's oveshadowed by the game costantly generating new randomised townies en masse with no way to turn it off without mods.

    Sims 2 feels like watching a story unfold, with you subtly directing here and there. Sims 4 is like a having to explain a very simple concept to a very dense coworker 400 times and then they still don't understand, leading to you having to do everything in the end.

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