Forum Discussion
VincentTBlake
4 years agoSeasoned Newcomer
Hi there, I downloaded your world and had a look at it. Of course I couldn't test everything, but I will try to have another run. Here are some thoughts and comments.
I got a missing object warning when I loaded your save. Seems I don't have all free store sets installed, but as they are mostly decorative items it shouldn't matter too much. Also just for information, I do play with NRAAS mods and used NRAAS Debug Enabler to quickly populate the world (it adds some more families in a very short time). So my experience might differ from a vanilla gameplay.
Overall the town seems very playable. I like that you included lots for the ITF careers and so far my sims had plenty to do. The lots I visited so far were all very routing-friendly though personally I find it a bit too much unused space on some. But that is personal preference.
Do you know that you can use NRAAS Master Controller to set relationships for your savegame? That way the different households are interconnected by friendship or family ties which makes gameplay and exploring even more fun. Same is true for careers, you can assign different career levels to the sims so that not everybody in the savegame starts with level 1.
Players do not need to have that mod installed.
All biographies I looked at had typing errors, maybe someone can proofread them for you?
Larue Household
- not sure what happened to the parking space? It seems to be there but it's invisible. Did you sink it into the ground? It cannot be grabbed with the hand tool, but you can place cars on it
- mismatched and missing wallcoverings at the roof parts (roof level, top floor)
- larger kids room could use some more lamps
- Kitchen: I didn't see a waste bin, that should be added
- Mollie is wearing a hat as her everyday outfit, which means that she wears it inside all the time, too
Golden Household:
- the front door doesn't seem to be set so sims choose the easy way - entering the barn. Setting the door to the house as entrance door would probably help.
- mismatched and missing wallcoverings at the roof parts (roof level)
- there is a looooot of unused space in that house
- the master bedroom could use some more lamps
Festival Grounds
- you could add a sandbox so that toddlers have something to do, too
AM Nectary and Wedding Chapel
- you could paint the outside walls in the basements
- the disadvantage of the nectar tasting shelves is that they advertise very strongly, so sims go there and serve a tray over and over again, filling all possible slots with trays and continuing with the floor. I don't have a picture but my sims spend only a few hours there and the floor was covered with trays. You could add more tables and/or counters to have them at least clutter those and not the floor.
The Gardener Family Park
I got some stuck sims at night between the lake and the horse show activity. Mostly when they were on their way home. They were able to go home just fine though when I zoomed in. I leveld the edge of the pond a bit more, maybe there was a tiny patch a bit too steep in their first routing attempt. I'll report if that solved the problem. I haven't looked at this lot in more detail yet, so nothing else to report.
No obvious problems:
- Slap into a gym
- Crestview School
- The Witch's Garden. I moved the spawners into the garden though, as the rocks etc. spawned partially inside the shop
And that's it for now!
I got a missing object warning when I loaded your save. Seems I don't have all free store sets installed, but as they are mostly decorative items it shouldn't matter too much. Also just for information, I do play with NRAAS mods and used NRAAS Debug Enabler to quickly populate the world (it adds some more families in a very short time). So my experience might differ from a vanilla gameplay.
Overall the town seems very playable. I like that you included lots for the ITF careers and so far my sims had plenty to do. The lots I visited so far were all very routing-friendly though personally I find it a bit too much unused space on some. But that is personal preference.
Do you know that you can use NRAAS Master Controller to set relationships for your savegame? That way the different households are interconnected by friendship or family ties which makes gameplay and exploring even more fun. Same is true for careers, you can assign different career levels to the sims so that not everybody in the savegame starts with level 1.
Players do not need to have that mod installed.
All biographies I looked at had typing errors, maybe someone can proofread them for you?
Larue Household
- not sure what happened to the parking space? It seems to be there but it's invisible. Did you sink it into the ground? It cannot be grabbed with the hand tool, but you can place cars on it
- mismatched and missing wallcoverings at the roof parts (roof level, top floor)
- larger kids room could use some more lamps
- Kitchen: I didn't see a waste bin, that should be added
- Mollie is wearing a hat as her everyday outfit, which means that she wears it inside all the time, too
Golden Household:
- the front door doesn't seem to be set so sims choose the easy way - entering the barn. Setting the door to the house as entrance door would probably help.
- mismatched and missing wallcoverings at the roof parts (roof level)
- there is a looooot of unused space in that house
- the master bedroom could use some more lamps
Festival Grounds
- you could add a sandbox so that toddlers have something to do, too
AM Nectary and Wedding Chapel
- you could paint the outside walls in the basements
- the disadvantage of the nectar tasting shelves is that they advertise very strongly, so sims go there and serve a tray over and over again, filling all possible slots with trays and continuing with the floor. I don't have a picture but my sims spend only a few hours there and the floor was covered with trays. You could add more tables and/or counters to have them at least clutter those and not the floor.
The Gardener Family Park
I got some stuck sims at night between the lake and the horse show activity. Mostly when they were on their way home. They were able to go home just fine though when I zoomed in. I leveld the edge of the pond a bit more, maybe there was a tiny patch a bit too steep in their first routing attempt. I'll report if that solved the problem. I haven't looked at this lot in more detail yet, so nothing else to report.
No obvious problems:
- Slap into a gym
- Crestview School
- The Witch's Garden. I moved the spawners into the garden though, as the rocks etc. spawned partially inside the shop
And that's it for now!
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