Forum Discussion
Damienf519
5 years agoSeasoned Ace
@VincentT
They are to me because they look really bad. It also makes it look like the world creator was lazy and didn't work very hard to make sure that things looked good, especially when you have chunks of ceiling randomly appearing outside of the building, just floating in the air for some strange reason. I also wouldn't be painting the ceilings in the first place if I didn't care about stuff like that.
Because I've always made them that small, no ever complained to me about it, and I've never had a problem with them being that small. I've always considered massive bathrooms to be a waste of space, in fact one of my pet peeves are residential builds where one of the bathrooms is bigger than one of the bedrooms. I'm like why? There's rarely going to be more than one sim at a time in there. I've also never come across routing issues because of it before.
I'm not going to be able to change the Gardener Family Horse Track much, and there really isn't much room for me to add another horse ranch lot unfortunately.
I'm not noticing any missing or mismatched roof chunks on the Rhinestone Cowboy ( Outlaws ) lot. That unused room area in the basement isn't a room at all. Its an area where there would be nothing but rock in real life, and I didn't want their wine cellar ( nectar cellar ) to be directly below the bathroom, which is why I did that. Plus it's not a good idea to use hidden room markers on a residential lot, unless its suppose to be an apartment, or town house or a row house. If its supposed to be a single family home, that's not a good idea, because it will mean that now you will have to use a cheat code to edit anything outside of the house.
Also I deliberately left that area by the chimney blank, because you're not supposed to see it, and you wouldn't normally unless the walls are down, but I guess I could give it the same ceiling texture as the garage, for when the walls are down.
I don't think that Jason Whatley and Martin wearing hats all the time is all that odd. They see themselves as cowboys after all. Besides, they don't wear them when they're sleeping or going for a swim.
One more thing, could you please refer to the houses by their lot name, rather than the name of a household that lives there? Sometimes I have trouble remember which household I placed at which house, and I can't see the sims that live there in Edit in Game while in Create a World.
I'm sorry I couldn't find a place to put a sandbox on the festival grounds that made sense to me. I was however, able to add some extra tables to the nectary and put a trash bin the Larue household, so thanks for pointing those things out.
I am really thankfully for all of your help.
Those unfinished walls in the roof levels are not really important. For me it's breaking the immersion though when I go up or down a level and see those unfinished walls. That's why I mention them. If you want to avoid additional costs for the house, there are a floor and a wall for 0 Simoleons.
They are to me because they look really bad. It also makes it look like the world creator was lazy and didn't work very hard to make sure that things looked good, especially when you have chunks of ceiling randomly appearing outside of the building, just floating in the air for some strange reason. I also wouldn't be painting the ceilings in the first place if I didn't care about stuff like that.
Why are all the bathrooms so tiny? You allow for so much routing friendly space in the residentials, but the bathrooms are tiny and as soon as a second sim enters there is trouble with routing. Also bathing a dog needs a bit more space, or potty training toddlers. Maybe something to consider for future builds.
Because I've always made them that small, no ever complained to me about it, and I've never had a problem with them being that small. I've always considered massive bathrooms to be a waste of space, in fact one of my pet peeves are residential builds where one of the bathrooms is bigger than one of the bedrooms. I'm like why? There's rarely going to be more than one sim at a time in there. I've also never come across routing issues because of it before.
I'm not going to be able to change the Gardener Family Horse Track much, and there really isn't much room for me to add another horse ranch lot unfortunately.
I'm not noticing any missing or mismatched roof chunks on the Rhinestone Cowboy ( Outlaws ) lot. That unused room area in the basement isn't a room at all. Its an area where there would be nothing but rock in real life, and I didn't want their wine cellar ( nectar cellar ) to be directly below the bathroom, which is why I did that. Plus it's not a good idea to use hidden room markers on a residential lot, unless its suppose to be an apartment, or town house or a row house. If its supposed to be a single family home, that's not a good idea, because it will mean that now you will have to use a cheat code to edit anything outside of the house.
Also I deliberately left that area by the chimney blank, because you're not supposed to see it, and you wouldn't normally unless the walls are down, but I guess I could give it the same ceiling texture as the garage, for when the walls are down.
I don't think that Jason Whatley and Martin wearing hats all the time is all that odd. They see themselves as cowboys after all. Besides, they don't wear them when they're sleeping or going for a swim.
One more thing, could you please refer to the houses by their lot name, rather than the name of a household that lives there? Sometimes I have trouble remember which household I placed at which house, and I can't see the sims that live there in Edit in Game while in Create a World.
I'm sorry I couldn't find a place to put a sandbox on the festival grounds that made sense to me. I was however, able to add some extra tables to the nectary and put a trash bin the Larue household, so thanks for pointing those things out.
I am really thankfully for all of your help.
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