Forum Discussion
VincentTBlake
4 years agoSeasoned Newcomer
Some more findings @Damienf519:
Spoiler
83 Squarel Street - Pine Meadows Trash Dump
- top level missing wallpaper, also basement outer wall
- maybe move the entrance door to the front of the building? It looks a bit silly if they run around it.
- I don't see the advantage of the seasonal lot marker here. With so many spawners there will be plenty of objects spawning, so the look will vary all the time.
- is it intentional to have no dining table? Sims will eat on the toilet :) But that could be a desired effect of course
48 Bunny Rabbit Avenue - Palace of Meow
- lot tear
https://64.media.tumblr.com/9f561d1d4e9e2a30395becadf89537cb/dab725633799d410-ef/s2048x3072/d46816be750a3dcfdae1b5e00125acd53e97dc94.jpg
- missing wallpapers
- you could add some toy boxes indoors so that pets have something to play
- you could also add some debug lights on second floor so that it's not that dark in comparison.
https://64.media.tumblr.com/a8551d3285992e61c80d1bcae9b2a4fe/dab725633799d410-01/s2048x3072/45bd8e5da8e33535396abc645843012cebe3fd73.jpg
25 Pinecone Ave (Spa, Movie theatre etc)
- you only need to put either hidden room marker OR skip level marker
- why didn't you connect it to the road? Sims will get off somewhere and then run to the back of the lot if they come from across the bridge. You could place an invisibile sidewalk and set the front of the lot to improve routing
https://64.media.tumblr.com/b0e037ab5cbfc44a8bb1034519697c3d/dab725633799d410-05/s2048x3072/4b57d959456e64b618bf719cd3b26f9fedc70e42.jpg
Same for the other lots that are not connected to roads.
63 Bunny Rabbit Ave - Acorn Meadows Performing Arts
- looks very unfinished with neither room markers nor wallpapers inside
- why did you put the RH so that the entrances face the back of the lot? It's better to make routes as short as possible, so you could turn them around so that the way from staircase to entry is much shorter
https://64.media.tumblr.com/124207606b125ffb5b374ab13ef56959/dab725633799d410-11/s2048x3072/5c4bf3ae1aa81ae8061ae3e82c9fbfe52c4fed1b.jpg
63 Bunny Rabbit Ave - The Flamingo (Trojen Household)
- there is a wall from a roof which you could remove and then you wouldn't have missing wallpapers on this lot :)
https://64.media.tumblr.com/a6c134b6cfb576c47a125103103ba852/dab725633799d410-e8/s2048x3072/b05a33ef998343a89d87a73b504304533e0e9b41.jpg
- No waste bin in the kitchen
- one side of the double bed not accessible due to the desk
https://64.media.tumblr.com/bcbafdb2afa61cc49376a45eee05abf3/dab725633799d410-18/s2048x3072/b28cf814f5a1ed7b029c0715e9f91887d0cedeca.jpg
32 Pinecrone Ave - PM Salon and Malevolent Tattoo
- you only need to put either hidden room marker OR skip level marker
- and I think it's supposed to be Pinecone Ave, not Pinecrone? Check the other lots along that street, too, I noticed that typo on several lots.
22 Pinecrone Ave - Pine Meadows Oddity Museum
- missing wallpapers top floor (or skip level marker)
- the lion statues are large objects, so they show on every level every time you load your save. It can be rectified but it might be a bit tedious having to enter build/buy mode before you play the lot. You could put them on ground level and move the stuff from ground level upstairs.
- Pine Meadows reference in lot name
20 Summer Path - Mountain Lake Campground
- a full stereo looks really weird in a supposedly off-grid, remote fishing spot/camping ground
https://64.media.tumblr.com/0fd8eede3cb81f5c07bd9655926fd0c5/dab725633799d410-33/s2048x3072/4a300c06cc62f1900b6e905a916bda999c9a4f92.jpg
Now this is a lot where a seasonal marker would make sense. The large bonfire is not useable during winter (if snow too high), and stereo and juice barrel look weird in winter, too. Same as sleeping bags on the ground. There is a mod at MTS that unlocks the permanent tents that can be found in vacation worlds (so no third party content, just making EA content available in the catalogue): https://modthesims.info/showthread.php?p=3390100#post3390100 which would be a better choice.
- top level missing wallpaper, also basement outer wall
- maybe move the entrance door to the front of the building? It looks a bit silly if they run around it.
- I don't see the advantage of the seasonal lot marker here. With so many spawners there will be plenty of objects spawning, so the look will vary all the time.
- is it intentional to have no dining table? Sims will eat on the toilet :) But that could be a desired effect of course
48 Bunny Rabbit Avenue - Palace of Meow
- lot tear
https://64.media.tumblr.com/9f561d1d4e9e2a30395becadf89537cb/dab725633799d410-ef/s2048x3072/d46816be750a3dcfdae1b5e00125acd53e97dc94.jpg
- missing wallpapers
- you could add some toy boxes indoors so that pets have something to play
- you could also add some debug lights on second floor so that it's not that dark in comparison.
https://64.media.tumblr.com/a8551d3285992e61c80d1bcae9b2a4fe/dab725633799d410-01/s2048x3072/45bd8e5da8e33535396abc645843012cebe3fd73.jpg
25 Pinecone Ave (Spa, Movie theatre etc)
- you only need to put either hidden room marker OR skip level marker
- why didn't you connect it to the road? Sims will get off somewhere and then run to the back of the lot if they come from across the bridge. You could place an invisibile sidewalk and set the front of the lot to improve routing
https://64.media.tumblr.com/b0e037ab5cbfc44a8bb1034519697c3d/dab725633799d410-05/s2048x3072/4b57d959456e64b618bf719cd3b26f9fedc70e42.jpg
Same for the other lots that are not connected to roads.
63 Bunny Rabbit Ave - Acorn Meadows Performing Arts
- looks very unfinished with neither room markers nor wallpapers inside
- why did you put the RH so that the entrances face the back of the lot? It's better to make routes as short as possible, so you could turn them around so that the way from staircase to entry is much shorter
https://64.media.tumblr.com/124207606b125ffb5b374ab13ef56959/dab725633799d410-11/s2048x3072/5c4bf3ae1aa81ae8061ae3e82c9fbfe52c4fed1b.jpg
63 Bunny Rabbit Ave - The Flamingo (Trojen Household)
- there is a wall from a roof which you could remove and then you wouldn't have missing wallpapers on this lot :)
https://64.media.tumblr.com/a6c134b6cfb576c47a125103103ba852/dab725633799d410-e8/s2048x3072/b05a33ef998343a89d87a73b504304533e0e9b41.jpg
- No waste bin in the kitchen
- one side of the double bed not accessible due to the desk
https://64.media.tumblr.com/bcbafdb2afa61cc49376a45eee05abf3/dab725633799d410-18/s2048x3072/b28cf814f5a1ed7b029c0715e9f91887d0cedeca.jpg
32 Pinecrone Ave - PM Salon and Malevolent Tattoo
- you only need to put either hidden room marker OR skip level marker
- and I think it's supposed to be Pinecone Ave, not Pinecrone? Check the other lots along that street, too, I noticed that typo on several lots.
22 Pinecrone Ave - Pine Meadows Oddity Museum
- missing wallpapers top floor (or skip level marker)
- the lion statues are large objects, so they show on every level every time you load your save. It can be rectified but it might be a bit tedious having to enter build/buy mode before you play the lot. You could put them on ground level and move the stuff from ground level upstairs.
- Pine Meadows reference in lot name
20 Summer Path - Mountain Lake Campground
- a full stereo looks really weird in a supposedly off-grid, remote fishing spot/camping ground
https://64.media.tumblr.com/0fd8eede3cb81f5c07bd9655926fd0c5/dab725633799d410-33/s2048x3072/4a300c06cc62f1900b6e905a916bda999c9a4f92.jpg
Now this is a lot where a seasonal marker would make sense. The large bonfire is not useable during winter (if snow too high), and stereo and juice barrel look weird in winter, too. Same as sleeping bags on the ground. There is a mod at MTS that unlocks the permanent tents that can be found in vacation worlds (so no third party content, just making EA content available in the catalogue): https://modthesims.info/showthread.php?p=3390100#post3390100 which would be a better choice.
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