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Damienf519
4 years agoSeasoned Rookie
@VincentT
Thanks. I'll definitely fix that lot tear. I'll see what I can do about half the bed being unaccusable. I'm not going to do much to fix the issue with the appearance of the basement in Acorn Meadows Performing Arts. You're really not supposed to see that. You're really supposed to just ignore what's down there. I only have lights down there so sims won't get a "scared mood let" when they visit either of those rabbit holes. I also need to to change the street addresses to Pinecone, Pinecrone is a mistake. I'll probably just get rid of the lion statues, that would be simpler.
The stereo could just be powered by batteries and I didn't say there was no electricity on that lot. There clearly is, just look at the lights. The reason some of my lots are off the road like that, is for three reasons. One aesthetics, I like the way it looks, two, its very hard to match them up with the road perfectly when they're at an angle, and three, it increases the distance between lots and thus helps with framerate.
Thanks for your help by the way. I'll definitely get to work making some changes.
Thanks. I'll definitely fix that lot tear. I'll see what I can do about half the bed being unaccusable. I'm not going to do much to fix the issue with the appearance of the basement in Acorn Meadows Performing Arts. You're really not supposed to see that. You're really supposed to just ignore what's down there. I only have lights down there so sims won't get a "scared mood let" when they visit either of those rabbit holes. I also need to to change the street addresses to Pinecone, Pinecrone is a mistake. I'll probably just get rid of the lion statues, that would be simpler.
The stereo could just be powered by batteries and I didn't say there was no electricity on that lot. There clearly is, just look at the lights. The reason some of my lots are off the road like that, is for three reasons. One aesthetics, I like the way it looks, two, its very hard to match them up with the road perfectly when they're at an angle, and three, it increases the distance between lots and thus helps with framerate.
Thanks for your help by the way. I'll definitely get to work making some changes.
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