Forum Discussion
16 years ago
Ok this is what I've done, when I've extracted the pics, I loaded them into infraview, starting with first pic, I deleted one pic at a time that did not contain any color. next load the first file into gimp, you do not need to load in the mip maps if gimp ask you, so unselect this, next edit your texture in gimp, perhaps just a simple recolor will do for now, when you get the hang of it, go back and edit the texture in more detail, if you so wish. When you save the texture, save as BC3/DXT5, repeat this for each texture in the set.
Next open your test world in s3pe, stick to using a test world, while we work this out, and import the texture you have just edited in Gimp to the world, save and exit.
Next load in CAW to test, this is a simple grocery store recolor, I've made:-

So if you see some changes like this then it worked, so what you need to do then, is make a folder called completed Neighborhood rabbit holes and drop the files in this folder. Now continue building your world, when your world in completed, just prior to exporting your world, you then import all your completed graphic changes and then export your world. Test the world in game, it will contain all the edited graphic and will be ready to be uploaded.
If the building changed to just one color, try scrolling towards the building and see if the texture change, rabbit holes contain a file that's as a LOD in it's name, so the grocery file will be called something like this:-
S3_00B2D882_00000000_ACEB01D38A3E031E_grocery_lodOne_0xaceb01d38a3e031e%%+_IMG
This file deals with distant viewing, so to see the changes far away you will need to edit this also.
I hope this helps, I'm still playing about with this myself but I'm sure we will get something working for you.
Next open your test world in s3pe, stick to using a test world, while we work this out, and import the texture you have just edited in Gimp to the world, save and exit.
Next load in CAW to test, this is a simple grocery store recolor, I've made:-

So if you see some changes like this then it worked, so what you need to do then, is make a folder called completed Neighborhood rabbit holes and drop the files in this folder. Now continue building your world, when your world in completed, just prior to exporting your world, you then import all your completed graphic changes and then export your world. Test the world in game, it will contain all the edited graphic and will be ready to be uploaded.
If the building changed to just one color, try scrolling towards the building and see if the texture change, rabbit holes contain a file that's as a LOD in it's name, so the grocery file will be called something like this:-
S3_00B2D882_00000000_ACEB01D38A3E031E_grocery_lodOne_0xaceb01d38a3e031e%%+_IMG
This file deals with distant viewing, so to see the changes far away you will need to edit this also.
I hope this helps, I'm still playing about with this myself but I'm sure we will get something working for you.
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