@Zei Glad you remind me, because I have new version of this town. I just forgot to upload few weeks back. :lol:
The problem you wrote about is most probably because of custom loading screens mod. It had a conflict with AwesomeMod and XCAS. It was based on
gamefreak130's core mod. The new version of this is not anymore core mod but
script version of the same mod, so it shouldn't make conflict now.
But let me write all of changes in new version of Aquamenti:
- added a few bushes and improved routing in few places
- rabbitholes do not anymore use
recolorable RHs mod by AussomeDays, now they're my own recolors made in S3PE. They weight much less and don't glitch as much as these from mod.
- different loading screen, used new version of mod. As I wrote above, now it shouldn't make a problem with new version of a mod.
- also added a empty version of Aquamenti, to download in
this folder along with new version of non-empty town and it's mods folder. Empty version and non-empty version have both different world ID, so they can be both installed at the same time.
You can play without mods anyway. Town won't crash without them. Loading screen is just cosmetic thing. No Venue placement just prevents to place Showtime and Late night venues, I use it cause they destroy the atmosphere of custom worlds and without this mod I'd have to delete all these venues. Nonamena Job Board add boards from World Adventures and University EPs to buymode cause they were nowhere to find except in base camps.
So, if you again download mods folder and new version of a town, everything should work now. Original links didn't changed.