Forum Discussion
Geminiagre
13 years agoSeasoned Ace
Thank you everyone :)
Beth, nearly all lots have photoframes and they are all borked, so no need reporting on those. I'll just have to enter all lots and fix them. Ty for the pics of the deer :)
Tangie I've experienced the same issue with WE multiple times, and i usually avoid it ever since. There are times that i do not see serious issues but it can also render a world unplayable. I have no idea what triggers the lagging. It can be purely coinsidential if placing a lot might cause issues,so there is a chance that you have been lucky, as there are several bugs in the game reported by many, that I've never experienced. I'm really clueless about what really borks the thing, but it looks as if it doesn't override the initial routing properly.
I will bouldose a few lots and see where can i fit a few more empty ones.
WR, ty about the info about the junkyard. I will leave the stairs for now though untill we've tested this more. I'm really sorry about your loss. Take as much time as you need. I know how hard it is.
Love, i'll check the gelding's ranch and re arrange stuff.
Usually when a dog pops up a wish to be walked somewhere, i first send my sim and dog somwhere near by ''go here with'' or ''visit x lot with'' and then from there i let them ''walk'' the dog.This way is faster and still fulfils the wish, as with all the stopping and sniffing, it can take days for them to reach their destination ,if send from their initial point, especially in large worlds.
Rukaya, there is a chance that i might have missed tiles or terrain paint there so i'll check it.
Excuse any typos as i'm on my mobile. I can't even edit anything from here.
I'm having an ok time,not the best, but at least better than last time.
I've noted everything down, and hopefully i'll be back tomorrow evening and edit the Testing post.
I'll start working on the second Beta after i checked some lots i need to on game, propably by Sunday evening.
Take care everyone :)
Beth, nearly all lots have photoframes and they are all borked, so no need reporting on those. I'll just have to enter all lots and fix them. Ty for the pics of the deer :)
Tangie I've experienced the same issue with WE multiple times, and i usually avoid it ever since. There are times that i do not see serious issues but it can also render a world unplayable. I have no idea what triggers the lagging. It can be purely coinsidential if placing a lot might cause issues,so there is a chance that you have been lucky, as there are several bugs in the game reported by many, that I've never experienced. I'm really clueless about what really borks the thing, but it looks as if it doesn't override the initial routing properly.
I will bouldose a few lots and see where can i fit a few more empty ones.
WR, ty about the info about the junkyard. I will leave the stairs for now though untill we've tested this more. I'm really sorry about your loss. Take as much time as you need. I know how hard it is.
Love, i'll check the gelding's ranch and re arrange stuff.
Usually when a dog pops up a wish to be walked somewhere, i first send my sim and dog somwhere near by ''go here with'' or ''visit x lot with'' and then from there i let them ''walk'' the dog.This way is faster and still fulfils the wish, as with all the stopping and sniffing, it can take days for them to reach their destination ,if send from their initial point, especially in large worlds.
Rukaya, there is a chance that i might have missed tiles or terrain paint there so i'll check it.
Excuse any typos as i'm on my mobile. I can't even edit anything from here.
I'm having an ok time,not the best, but at least better than last time.
I've noted everything down, and hopefully i'll be back tomorrow evening and edit the Testing post.
I'll start working on the second Beta after i checked some lots i need to on game, propably by Sunday evening.
Take care everyone :)