There is so much wrong with this world I am going back to the beginning. Everything from the backstory to the bridges, terrain painting and sculpting, and general layout I am very dissatisfied with. The backstory for this world does not really fit the game play of the Sims so that will stay with the Unreal Engine version of Falconcrest. I will, however use some of that story for the supernatural section and build a new story for this version of Falconcrest. The biggest two mistakes I made was first bouncing around the different sections instead of staying with one section until it was complete. The second was not taking this world into the game often (not just in EIG) and checking on each of the bridges and other things before continuing the build. I also remembered that changing the base textures does cause some issues with the world.
Well like I said in the very first post it has been three years since I used CAW guess I forgot more than I thought
The build (and the re-learning) continues!