Forum Discussion
14 years ago
Aww guys, that`s so kind of you. It`s really heart warming, thank you.
Papa, thank you very much. Hope all is well with you up there in Buffalo (the only US city I have visited) :)
Yorkchop, you must have the patience of a saint to have waited this long. You know, I never intended it to take so long. Somehow, it`s just gone on and on..
Thank you and hope the wait is worth it :?
Simsample, much appreciated. Jericho looks great. I know I have only seen the pics (and the map links), but it looks very fine indeed. Also, thanks for your kind words over on the Jericho thread :wink:
Mikitta, thanks so much. You know, you are right about the "giving birth" part. So many false stops, starts, concerns, worries, freak-outs...the whole caboodle! When I`m creating a world I never feel like I know what I`m doing. Not really. So it`s as much as a surprise to me as anybody when something actually gets done.
ThompsonJamie, you are very kind, thank you.
Okay.
I`m on the last lap of Great Bear and I can see the finishing line.
I created a sixth bar (A local watering hole) in the "wilderness" part of Great Bear and also a mountain viewpoint on Mule Ridge. I added fresh water designators for the entire length of the river that runs through Great Bear (except for the non routable parts of the river, if you know what I mean), so sims can fish for freshwater fish along the length of the river. I`ve added "Legacy" prices to the 60x60/64x64 lots.
I suppose that set me back a few days. But it`s done now.
Great Bear suffers terribly from the worst chunk boundary lines I have ever seen in any world. Not these dainty, almost hard to see little white dotted lines which sometimes appear in your world, no, these are big, strident white lines that show up mostly on the hillsides. When I have test exported Great Bear, those chunk boundary lines show up and, for me, are quite distracting.
I am trying to disguise them with lines of trees, It`s almost working, though, not much I can do when it comes to bare rock on hillsides.
Saying that, chunk lines don`t affect gameplay. It`s purely an aesthetic concern.
I still plan to finish Great Bear this month, so, as we say in Scotland "It`ull no be lang noo" :-)
Here`s a caw snapshot (perhaps the last before I finish Great Bear)

Papa, thank you very much. Hope all is well with you up there in Buffalo (the only US city I have visited) :)
Yorkchop, you must have the patience of a saint to have waited this long. You know, I never intended it to take so long. Somehow, it`s just gone on and on..
Thank you and hope the wait is worth it :?
Simsample, much appreciated. Jericho looks great. I know I have only seen the pics (and the map links), but it looks very fine indeed. Also, thanks for your kind words over on the Jericho thread :wink:
Mikitta, thanks so much. You know, you are right about the "giving birth" part. So many false stops, starts, concerns, worries, freak-outs...the whole caboodle! When I`m creating a world I never feel like I know what I`m doing. Not really. So it`s as much as a surprise to me as anybody when something actually gets done.
ThompsonJamie, you are very kind, thank you.
Okay.
I`m on the last lap of Great Bear and I can see the finishing line.
I created a sixth bar (A local watering hole) in the "wilderness" part of Great Bear and also a mountain viewpoint on Mule Ridge. I added fresh water designators for the entire length of the river that runs through Great Bear (except for the non routable parts of the river, if you know what I mean), so sims can fish for freshwater fish along the length of the river. I`ve added "Legacy" prices to the 60x60/64x64 lots.
I suppose that set me back a few days. But it`s done now.
Great Bear suffers terribly from the worst chunk boundary lines I have ever seen in any world. Not these dainty, almost hard to see little white dotted lines which sometimes appear in your world, no, these are big, strident white lines that show up mostly on the hillsides. When I have test exported Great Bear, those chunk boundary lines show up and, for me, are quite distracting.
I am trying to disguise them with lines of trees, It`s almost working, though, not much I can do when it comes to bare rock on hillsides.
Saying that, chunk lines don`t affect gameplay. It`s purely an aesthetic concern.
I still plan to finish Great Bear this month, so, as we say in Scotland "It`ull no be lang noo" :-)
Here`s a caw snapshot (perhaps the last before I finish Great Bear)
