Forum Discussion
14 years ago
Johnnywr wrote:
Simsample, much appreciated. Jericho looks great. I know I have only seen the pics (and the map links), but it looks very fine indeed. Also, thanks for your kind words over on the Jericho thread :wink:
Thank you, Johnnywr! I'm glad you like Jericho. :)
Johnnywr wrote:
Great Bear suffers terribly from the worst chunk boundary lines I have ever seen in any world. Not these dainty, almost hard to see little white dotted lines which sometimes appear in your world, no, these are big, strident white lines that show up mostly on the hillsides.
Ah, I had these in Jericho, and I did a whole load of testing to find out what caused them. I found out what, but still am not sure why.
It's definitely related to the terrain paints- I have 15 textures in Jericho, and painted them all with 'Individual Layer Mode' on so that I could edit the layers by exporting the layer detail and editing in a photoediting program. I had no more than 8 paints in any chunk.
I had no problems until I reworked an area, at which point the white chunk joins appeared. The only way I could get rid of them was to either restore a backup, or else delete one particular terrain paint.
No matter what I did, if I tried to edit that certain area of a certain terrain paint, the white chunk joins would reappear. It didn't matter whether I edited the area in-game, or by amending the layer data and re-importing it.
If I removed that terrain paint layer completely, and re-created it, as soon as I imported the layer information the problem would reoccur.
However, if I deleted a different terrain paint layer and then did the changes, the chunk boundaries were fine. But if I then recreated that terrain paint layer, the problem would arise again.
So, I concluded that it has to be a problem with, not a certain terrain paint layer or a certain chunk, but rather the complexity of all of the terrain paints used. Perhaps having 15 terrain paints is pushing it, especially if you have a few chunks with 8 paints.
So perhaps, you could backup and then experiment by deleting one terrain paint at a time, to see if the terrain paints are causing the problem for you, too.
Maybe you'll find some solutions if you rework some terrain paints a little.