Forum Discussion
14 years ago
Ok, I tested the Beta world for one Sim day again.
-I haven't come across any routing problems so far, this part seems to be fine. But I forgot to check the Swim Club.
-I also found the solution for the issue I reported earlier that some Sims have best friends while their houses are not tagged as such in Map View (Radford and Jaughook, McGuinness Srs and Sludge Sr, for example). Despite their friendship level they haven't even met in game. When I had McGuinness sr. talk to Jonah Sludge he had the "Get to know" option initially which should not be available when a relationship is at friends and above. As soon as they had a first encounter the map tags appeared after a while.
-The problem of the Brick House bouncer was actually not only the locked door at the back, but mainly the strobe light above the first door between the regular area and the VIP section. It makes that door unusable by both NPCs and playable Sims. I moved it just a half tile towards the middle of that connecting room and everyone could pass. Don't ask why because the other strobe above the bouncer ropes is placed exactly the same and does not block Sims' ways.
Now the roled Sim thing - that is extremely difficult to control unless a player uses a mod specifically designed to handle that.
If you want to at least remotely have a say about how these Sims look you'd have to follow certain rules that I found applicable to every test I have run so far for this:
(1) Certain roles require the NPC to be a resident of the town: Consignment Specialist, Stylist, and any Merchant manning a register.
In the case of GM this would mean 5 unemployed residents to fill in these roles. The stylist, in addition, will most often be a retired elder. Cash Registers are mainly manned by Young Adults or Adults. These roles will have to be assigned before the job engine recruits them as co-workers for your family. If no unemployed Sims are in a world to fill these roles, the game will create Adult Sims and move them into your neighbourhood, even with Story Progression turned off.
Editing a Book or Nectar Merchant via the CAS cheat or a mod is rather easy as they will never leave their registers again. Editing a Tattoist or Consignment Specialist requires you to edit them twice: Once while in their work uniform and the second time when their shift has ended and they've changed into their everyday wear.
Yeah, always nice to see your local Consignment Specialist wearing flippers and some Oriental Garb plus a jesters hat in their spare time...
(2) Bouncers, Mixologists, Musicians, Paparazzi and the Tattoo Artist are homeless Sims and remain so throughout the game. I've never had a resident fill in these roles except for one Musician in Bridgeport and one Paparazzo in one particuar game.
In the case of GM this currently means you'd need at least 30 homeless Young Adult Sims (11 Bouncers, 12 Mixologists, 3 Paparazzi, 3 Musicians, 1 Tattoo artist) and some more to spare, as some will be shanghaied by the job co-worker engine during the game.
The disadvantage of premade homeless for these roles is, however, that they will come without the required skills to fill certain roles (Piano, Mixology) and so might not do their job at all. Sims spawned by the game engine will have these skills, premades won't necessarily. I don't know whether it is at all possible, therefore, to create 30 homeless Sims with a mixology level of 10 and a Piano skill level of at least 5.
-I haven't come across any routing problems so far, this part seems to be fine. But I forgot to check the Swim Club.
-I also found the solution for the issue I reported earlier that some Sims have best friends while their houses are not tagged as such in Map View (Radford and Jaughook, McGuinness Srs and Sludge Sr, for example). Despite their friendship level they haven't even met in game. When I had McGuinness sr. talk to Jonah Sludge he had the "Get to know" option initially which should not be available when a relationship is at friends and above. As soon as they had a first encounter the map tags appeared after a while.
-The problem of the Brick House bouncer was actually not only the locked door at the back, but mainly the strobe light above the first door between the regular area and the VIP section. It makes that door unusable by both NPCs and playable Sims. I moved it just a half tile towards the middle of that connecting room and everyone could pass. Don't ask why because the other strobe above the bouncer ropes is placed exactly the same and does not block Sims' ways.
Now the roled Sim thing - that is extremely difficult to control unless a player uses a mod specifically designed to handle that.
If you want to at least remotely have a say about how these Sims look you'd have to follow certain rules that I found applicable to every test I have run so far for this:
(1) Certain roles require the NPC to be a resident of the town: Consignment Specialist, Stylist, and any Merchant manning a register.
In the case of GM this would mean 5 unemployed residents to fill in these roles. The stylist, in addition, will most often be a retired elder. Cash Registers are mainly manned by Young Adults or Adults. These roles will have to be assigned before the job engine recruits them as co-workers for your family. If no unemployed Sims are in a world to fill these roles, the game will create Adult Sims and move them into your neighbourhood, even with Story Progression turned off.
Editing a Book or Nectar Merchant via the CAS cheat or a mod is rather easy as they will never leave their registers again. Editing a Tattoist or Consignment Specialist requires you to edit them twice: Once while in their work uniform and the second time when their shift has ended and they've changed into their everyday wear.
Yeah, always nice to see your local Consignment Specialist wearing flippers and some Oriental Garb plus a jesters hat in their spare time...
(2) Bouncers, Mixologists, Musicians, Paparazzi and the Tattoo Artist are homeless Sims and remain so throughout the game. I've never had a resident fill in these roles except for one Musician in Bridgeport and one Paparazzo in one particuar game.
In the case of GM this currently means you'd need at least 30 homeless Young Adult Sims (11 Bouncers, 12 Mixologists, 3 Paparazzi, 3 Musicians, 1 Tattoo artist) and some more to spare, as some will be shanghaied by the job co-worker engine during the game.
The disadvantage of premade homeless for these roles is, however, that they will come without the required skills to fill certain roles (Piano, Mixology) and so might not do their job at all. Sims spawned by the game engine will have these skills, premades won't necessarily. I don't know whether it is at all possible, therefore, to create 30 homeless Sims with a mixology level of 10 and a Piano skill level of at least 5.