Forum Discussion
14 years ago
Update
I had another test run with a test Sim of mine. And found the following:
- The issue at the Swim Club persists. Sims visting that lot walk up to the entrance not via the stairs but walk on the ground beneath it, sometimes entering from the side. Only Sims that come straight from the front side use the stairs. Having my Sim run back and forth between the front lobby and some spot outside of the lot near the fountain resulted in him walking up the stairs but running down on the ground, ignoring that there are stairs.
After I had done this several times the game seems to have become confused and produced mini-freezes, where time, sound and reaction to commands became out of sync.
- There are some tricky spots at the Saltcrust Marina lot. Sims can route on the paved walkway between the fences and the quai bridges. The bridges themselves are also marked as routable but not the small strip between the walkway and the bridge. This led to my Sim getting stuck and I coudn't even direct him anymore to walk along the walkway and up the narrow stairs to the building. After I had finally managed to get him out, the game froze, was not responsive and the sound cut off for several minutes. This sound stopping is something I have only experienced in Twinbrook after Ambitions was released, but it's hard to tell whether this was caused by my Sim getting stuck immediately before.
-There is some quite noticeable tearing of the Foreclosed Beach Home lot. If it was in real life I'd say something around 1 ft that the terrain suddenly rises when you come from the Lighthouse side. But routing across it is not broken.
-Harrison Kramer, btw, has some wardrobe malfunction in that he has a quite impressive auburn lion's mane when changing into his swimsuit.
I then had put every Sim in that world on something like radar and watched from Monday morning until Tuesday afternoon from Map View how they moved and behaved. I haven't found any Sims teleported to weird places, no stuck Sims in non-routable terrain, nor freezes or crashes. Also, and this is rare, no scrpit errors from twallan's Error Trap. So, it looks quite good. My only worries being that miny freezes and sound cut-offs, the source of which, however, hard to find. I must have sent my Sim to almost all community lots and they all seemed fine, except for the Swim Club, the Marina and the blocked door at the Brick House.
Two questions, though:
Are the tombs I had found connected? I haven't explored them, as I didn't want to spoil the fun I will undoubtedly have with them.
The mining hole at the Marina is solely decorative, isn't it?
I had another test run with a test Sim of mine. And found the following:
- The issue at the Swim Club persists. Sims visting that lot walk up to the entrance not via the stairs but walk on the ground beneath it, sometimes entering from the side. Only Sims that come straight from the front side use the stairs. Having my Sim run back and forth between the front lobby and some spot outside of the lot near the fountain resulted in him walking up the stairs but running down on the ground, ignoring that there are stairs.
After I had done this several times the game seems to have become confused and produced mini-freezes, where time, sound and reaction to commands became out of sync.
- There are some tricky spots at the Saltcrust Marina lot. Sims can route on the paved walkway between the fences and the quai bridges. The bridges themselves are also marked as routable but not the small strip between the walkway and the bridge. This led to my Sim getting stuck and I coudn't even direct him anymore to walk along the walkway and up the narrow stairs to the building. After I had finally managed to get him out, the game froze, was not responsive and the sound cut off for several minutes. This sound stopping is something I have only experienced in Twinbrook after Ambitions was released, but it's hard to tell whether this was caused by my Sim getting stuck immediately before.
-There is some quite noticeable tearing of the Foreclosed Beach Home lot. If it was in real life I'd say something around 1 ft that the terrain suddenly rises when you come from the Lighthouse side. But routing across it is not broken.
-Harrison Kramer, btw, has some wardrobe malfunction in that he has a quite impressive auburn lion's mane when changing into his swimsuit.
I then had put every Sim in that world on something like radar and watched from Monday morning until Tuesday afternoon from Map View how they moved and behaved. I haven't found any Sims teleported to weird places, no stuck Sims in non-routable terrain, nor freezes or crashes. Also, and this is rare, no scrpit errors from twallan's Error Trap. So, it looks quite good. My only worries being that miny freezes and sound cut-offs, the source of which, however, hard to find. I must have sent my Sim to almost all community lots and they all seemed fine, except for the Swim Club, the Marina and the blocked door at the Brick House.
Two questions, though:
Are the tombs I had found connected? I haven't explored them, as I didn't want to spoil the fun I will undoubtedly have with them.
The mining hole at the Marina is solely decorative, isn't it?