Forum Discussion
14 years ago
If you really want us to find any further problems, well, here you are:
I started my game and am now in week five. This world has played more error free than any other world I have had so far. I use twallan's ErrorTrap mod and I haven't had one single error so far. Usually pre-populated custom worlds give me numerous correction errors after the initial load-up, sometimes for several Sims days, but here, in Grey Meadow, all fine and dandy. I find this unsettling.
But anyway I came across three minor things.
(1) The bridge that connects the town with the industrial zone is raised from the ground near the Fusion Lounge, It's a big bump similar to the one that was at the Foreclosed Beach Lot in the Beta.
(2) My Sim lives in the highrise behind Town Hall - a two-floor studio, and there are several things there: Toilet and shower are placed such that the shower is unusable, it lacks a buzzer in the lobby and a trash chute on the 15th floor. Also the spiral staircase was placed such that my Sim could not go upstairs. Tsk tsk ;)
(3) My Sim refused to enter the apartment where the Reynolds household lives, no route failure, she just wouldn't enter the building to ring the buzzer and remained standing in the front yard. Maybe it is because it is too close to the dance club next door, because when I tried the page up keys, instead of the apartment I could switch floors there.
I also noticed that it can get really dark in GM, but, unlike you, I like this. If only this had an effect on vampires I wouldn't have to babysit them continuously. I don't know why but they are all regular visitors to all the parks, stupid things.
So all in all, nothing really to report, I'm afraid.
EDIT: Okay, I tested the Reynolds household for a while and I deem this apartment now unplayable. It seems that Sims cannot handle narrow U-shaped apartments very well as their AI is not intelligent enough for routing that. If, for example, one Sim stands in the hallway and you tell him to go to bed, he will try to use the direct route, i.e. through the wall, and will accordingly cause a route failure. The same when he stands in the bed room and is directed to watch TV.
I had to move the two guys out and will delete the fridge to prevent other Sims from moving in there.
I started my game and am now in week five. This world has played more error free than any other world I have had so far. I use twallan's ErrorTrap mod and I haven't had one single error so far. Usually pre-populated custom worlds give me numerous correction errors after the initial load-up, sometimes for several Sims days, but here, in Grey Meadow, all fine and dandy. I find this unsettling.
But anyway I came across three minor things.
(1) The bridge that connects the town with the industrial zone is raised from the ground near the Fusion Lounge, It's a big bump similar to the one that was at the Foreclosed Beach Lot in the Beta.
(2) My Sim lives in the highrise behind Town Hall - a two-floor studio, and there are several things there: Toilet and shower are placed such that the shower is unusable, it lacks a buzzer in the lobby and a trash chute on the 15th floor. Also the spiral staircase was placed such that my Sim could not go upstairs. Tsk tsk ;)
(3) My Sim refused to enter the apartment where the Reynolds household lives, no route failure, she just wouldn't enter the building to ring the buzzer and remained standing in the front yard. Maybe it is because it is too close to the dance club next door, because when I tried the page up keys, instead of the apartment I could switch floors there.
I also noticed that it can get really dark in GM, but, unlike you, I like this. If only this had an effect on vampires I wouldn't have to babysit them continuously. I don't know why but they are all regular visitors to all the parks, stupid things.
So all in all, nothing really to report, I'm afraid.
EDIT: Okay, I tested the Reynolds household for a while and I deem this apartment now unplayable. It seems that Sims cannot handle narrow U-shaped apartments very well as their AI is not intelligent enough for routing that. If, for example, one Sim stands in the hallway and you tell him to go to bed, he will try to use the direct route, i.e. through the wall, and will accordingly cause a route failure. The same when he stands in the bed room and is directed to watch TV.
I had to move the two guys out and will delete the fridge to prevent other Sims from moving in there.