Forum Discussion
dolldrms1
15 years agoSeasoned Ace
Oh great, WR doesn't know about the ashes and I couldn't find any info in the LN forum as to whether or not those ashes should be kept.
Since the vamp was leaving a birthday party, I guess the possibility of her having eaten a piece of cake exists but unless it was a second serving, she took a piece of cake then set it down on the floor and said she had to go.
She did come back as a ghost. I saw her accidentally before she left the lot because my active sim was returning from a club and apparently, his taxi got in her way of departing. What clued me that something was up was the sound of a beating heart. Vamp ghosts are definitely cool looking. The ghost is dark with a pulsing red about where a heart would be. Even the grave marker is darker in color then the normal markers are.
I never saw her return to the marker, though, and had the female sim of the house clean up the ashes the next day. She also died that day so I had her husband take the Vamp's marker to the cemetary and don't know if I will ever see her again or not, since ghosts don't seem to hang around cemetaries anymore. I am posting a pic of the ghost for you to see but it is a sight that has to actually be seen in game to be fully appreciated. The pic doesn't give you the sound of the beating heart. :)
Rflong, stutters are still gone. Adding the single step to the front sides of the platform in Lunar Park appears to have ended them for good. However, there is another problem area in the park but it doesn't seem to cause stutters, at least for now. Facing the platform the right front of the fountain before the flower bed starts has something present that sims don't want to walk across. Usually there are insects walking around in that area so maybe it has something to do with a spawner. I've only seen sims approach the area from the left of it, left if facing the platform, but they all throw the route fail bubble and turn around to head in the other direction. I had given 2 of them the direction to join a jam session but the action dropped from their queues when they turned around.

Since the vamp was leaving a birthday party, I guess the possibility of her having eaten a piece of cake exists but unless it was a second serving, she took a piece of cake then set it down on the floor and said she had to go.
She did come back as a ghost. I saw her accidentally before she left the lot because my active sim was returning from a club and apparently, his taxi got in her way of departing. What clued me that something was up was the sound of a beating heart. Vamp ghosts are definitely cool looking. The ghost is dark with a pulsing red about where a heart would be. Even the grave marker is darker in color then the normal markers are.
I never saw her return to the marker, though, and had the female sim of the house clean up the ashes the next day. She also died that day so I had her husband take the Vamp's marker to the cemetary and don't know if I will ever see her again or not, since ghosts don't seem to hang around cemetaries anymore. I am posting a pic of the ghost for you to see but it is a sight that has to actually be seen in game to be fully appreciated. The pic doesn't give you the sound of the beating heart. :)
Rflong, stutters are still gone. Adding the single step to the front sides of the platform in Lunar Park appears to have ended them for good. However, there is another problem area in the park but it doesn't seem to cause stutters, at least for now. Facing the platform the right front of the fountain before the flower bed starts has something present that sims don't want to walk across. Usually there are insects walking around in that area so maybe it has something to do with a spawner. I've only seen sims approach the area from the left of it, left if facing the platform, but they all throw the route fail bubble and turn around to head in the other direction. I had given 2 of them the direction to join a jam session but the action dropped from their queues when they turned around.
