Forum Discussion
16 years ago
When saving to a DDS, it really enhances the look of surfaces wrt tiling when zoomed out far if you individually edit each mip level rather than accept the automatic scaling (which is basically a cached bicubic resample). Reduce the color variation and level-out/reduce the color saturation to increasingly smooth out the smaller mips. The higher resolution mips retain the detail, and the lower level mips lose the tiling. You'll find your trading detail for smoothness. For my tastes, smooth looks better. Sometimes much better.
Oh, wow! Now if I can figure out how to do that I might give it a shot. :D
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