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aodoherty's avatar
aodoherty
Seasoned Ace
5 years ago

Have you seen this thought bubble?

https://1.bp.blogspot.com/-6Ci8Dv2nDME/X_BCnsxUD3I/AAAAAAAAC8c/JgHCFzY2uFIqCptmK_6HiWpmEqUMPz-agCLcBGAsYHQ/w640-h346/3.png


I'm curious what it means.. :D

24 Replies

  • "Sharonia;c-17766933" wrote:

    We can turn them off, how?


    "Nikkei_Simmer;c-17764223" wrote:

    Turning thought bubbles off requires testingcheatsenabled on. As far as I know the cheat code hideheadlineeffects on is the only sure way to get rid of thought-bubbles and it gets rid of the skill meters as well.


    Turn them off how Nikkei_Simmer said. :)
  • "KevinL5275;c-17767060" wrote:
    "Sharonia;c-17766933" wrote:

    We can turn them off, how?


    "Nikkei_Simmer;c-17764223" wrote:

    Turning thought bubbles off requires testingcheatsenabled on. As far as I know the cheat code hideheadlineeffects on is the only sure way to get rid of thought-bubbles and it gets rid of the skill meters as well.


    Turn them off how Nikkei_Simmer said. :)


    Thank you so much.
  • @Sharonia - I always play with thought bubbles off mainly because in my stories, I tend to write my own version of what they're saying...and well...incongruous thought-bubbles just don't work out well for my story-line.

    So I always end up typing out in every single game of mine.

    CTRL-Shift-C
    testingcheatsenabled on
    CTRL-Shift-C
    buydebug
    CTRL-Shift-C
    hideheadlineeffects on
    CTRL-Shift-C
    unlockoutfits on
    CTRL-Shift-C
    fadeobjects off
    CTRL-Shift-C
    moviemakercheatsenabled on


    I've done it so many times that I've gotten really fast at doing it and it doesn't detract from my game-time.

    moveobjects on is the only one that I leave off unless I have a specific save that I'm using to move sims around the environment (and I only use that save in order to move sims around), otherwise it can majorly mess with your save. So if you have to move sims around using MOO then make sure you have a save that you're willing to discard and use it only for that particular move... that way you don't get corruption in your "game save". I usually name that particular save (insert "save name_moveobjectsonly")

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