Forum Discussion
5 years ago
There's always room for some improvement, but there's also only so far one can push the game engine of a 32-bit game designed in 2008-09. At the level you have reached, it sounds like just about the only major thing left to try is running the game on a RAM Disk. Nothing is faster than RAM access. But as you are already using SSDs and top-notch hardware, the benefit gained from that effort may be minimal.
Bootcamp is a means of installing Windows on an Intel-chipped Mac. Not a means of installing the macOS on a PC that shipped with Windows. Maybe I got confused by that paragraph. But however one gets to it, the new 64-bit Mac version of TS3 has plenty of its own problems and it still uses exactly the same game engine (Patch level is 1.70). It doesn't really perform remarkably better just because the RAM limit has been lifted, the game would have to have been re-engineered to take advantage of 64-bit programming in order for that to happen. Instead, EA kind of forced the game to run, somehow, as it was, in a 64-bit only environment. I find it unplayable because elements that I didn't realize were so important to my gameplay like interacting with the open water (oceans) and terrain paints, among others, turned out to be more important than I thought. And I still can't say that version of the game is bastion of reliability and stability, but EA never proclaimed it to be either. :/
Others are thrilled to have it because for them, on their existing hardware, there was/is no other way for them to run the game.
Bootcamp is a means of installing Windows on an Intel-chipped Mac. Not a means of installing the macOS on a PC that shipped with Windows. Maybe I got confused by that paragraph. But however one gets to it, the new 64-bit Mac version of TS3 has plenty of its own problems and it still uses exactly the same game engine (Patch level is 1.70). It doesn't really perform remarkably better just because the RAM limit has been lifted, the game would have to have been re-engineered to take advantage of 64-bit programming in order for that to happen. Instead, EA kind of forced the game to run, somehow, as it was, in a 64-bit only environment. I find it unplayable because elements that I didn't realize were so important to my gameplay like interacting with the open water (oceans) and terrain paints, among others, turned out to be more important than I thought. And I still can't say that version of the game is bastion of reliability and stability, but EA never proclaimed it to be either. :/
Others are thrilled to have it because for them, on their existing hardware, there was/is no other way for them to run the game.
About The Sims 3 General Discussion
Connect with fellow Simmers and share your experiences in The Sims 3 official community.6,361 PostsLatest Activity: 2 hours ago
Recent Discussions
- 2 hours ago
- 9 hours ago
- 10 hours ago
- 10 hours ago