Forum Discussion
8 years ago
Spoiler
Steel Bladder or other rewards that manage needs meters
i nearly never use the needs managing rewards, i prefer aging off or on long life or just pause, but usually TS3 is pretty relaxed to play for me even with a bigger family, only several todds are a bigger challenge
Observant, attractive or other social enhancement rewards
if i am playing a sim towards charisma, which often happens, already a traveler is well off with a developed charisma skill, then i use such rewards quite early in game, attractive not so much, it can become very obnoctious because the other sims react in a romantic way towards that sim & i play romantic aspirations rather rarely
No Bills Ever or Inheritance
rather later in game
Fast Learner or Multitasker
those are several rewards which i give many sims which have to progress fast in their career or school
Simunity or immune to heat or immune to cold
very seldom, i prefer just to click away the moodlet, illnesses in TS3 are as useful as the zombies imo :tongue:
Extra Creative, Super Green Thumb or other trait enhancing rewards
very often, but that depends on the direction the sim has to go in life
Stone Hearted or Long Distance Friend or other rewards that buffer against loss of friends
some sims get it, those which need it
Prepared Traveler
only traveler sims get that & that's usually only one sim per game scenario
Collection Helper, Moodlet Manager or other objects
very seldom & rather very late in game, usually gardener sims or alchemists get the collection helper, i use the other rewards nearly never
i nearly never use the needs managing rewards, i prefer aging off or on long life or just pause, but usually TS3 is pretty relaxed to play for me even with a bigger family, only several todds are a bigger challenge
Observant, attractive or other social enhancement rewards
if i am playing a sim towards charisma, which often happens, already a traveler is well off with a developed charisma skill, then i use such rewards quite early in game, attractive not so much, it can become very obnoctious because the other sims react in a romantic way towards that sim & i play romantic aspirations rather rarely
No Bills Ever or Inheritance
rather later in game
Fast Learner or Multitasker
those are several rewards which i give many sims which have to progress fast in their career or school
Simunity or immune to heat or immune to cold
very seldom, i prefer just to click away the moodlet, illnesses in TS3 are as useful as the zombies imo :tongue:
Extra Creative, Super Green Thumb or other trait enhancing rewards
very often, but that depends on the direction the sim has to go in life
Stone Hearted or Long Distance Friend or other rewards that buffer against loss of friends
some sims get it, those which need it
Prepared Traveler
only traveler sims get that & that's usually only one sim per game scenario
Collection Helper, Moodlet Manager or other objects
very seldom & rather very late in game, usually gardener sims or alchemists get the collection helper, i use the other rewards nearly never