Forum Discussion
I am just going to say this one time. It is kind of messed up that you release a beta that had no hiccup in its connectivity. Then when the actual game is released to the public it screws the people that have slow internet connection. Also I have read and did the steps for slow connection and it still did not work. I know what the problem is because I ping tested my internet when I started to play titanfall and the MS the packets were traveling were doubled and internet times out. So that being said I hope you can create more servers or stabilize your current ones.
@snuffelufikins wrote:I am just going to say this one time. It is kind of messed up that you release a beta that had no hiccup in its connectivity. Then when the actual game is released to the public it screws the people that have slow internet connection. Also I have read and did the steps for slow connection and it still did not work. I know what the problem is because I ping tested my internet when I started to play titanfall and the MS the packets were traveling were doubled and internet times out. So that being said I hope you can create more servers or stabilize your current ones.
This makes perfect sense if you think the problem is server overload. During Beta there was no issue, but once they went live it very quickly became apparent that the servers weren't up to the task. The reason for this is simple economics. If you predict usage to be between X and X + 5, for instance, then it makes much more sense from a purely financial perspective to cater for X. If you cater for X+5 and only get X then you've spent more on infrastructure than you needed to. If you cater for X but get X+5 usage, no big deal. You can always upscale things to meet demand, and even if the customers are upset, they've already spent their money so why worry?